Geoff Nori
10 creations
Creations
Unit EX-CT Railer Class
These units sit at Far range, utilizing the chaos caused by the Ghosts to land lethal, anatomical strikes.
The Rat-lines Chase
If the countdown fills up (ticks up to 12), he escapes.
Harpy
They aren't magical; they are simply evolved to survive the brutal verticality of the mountains by picking off the weak.
The Abandoned Mining Pit
The air is cold and smells of wet iron and stale dust. The 'Spider-Walk' catwalks that cling to the walls are a patchwork of rusted grating and rotting timber. Every footstep echoes…
Aether-Hungry Shards
At first, they look like nothing more than falling glass, but as they approach the leaking core, the shards of planar debris begin to knit together. Each creature is a jagged, floating…
Defective Aether Core
Defective clank cores are usually disposed of by proper authorities. Those that are not become a dangerous object that attracts other planar entities hungering for aether. In order to exhaust a defective…
Unit AW-4 Aegis Warden Class
Standard-issue Clank sentinels are a common sight, standing motionless for days on end atop Thalassa's walls or at the entrances to secure Enclave facilities.
Chain-Bound Mage
A hollow-eyed spellcaster, their wrists and neck bound by cold-iron manacles. These magical restraints keep the mage's magic in check turning their soul into a controlled weapon for the war-effort.
Unit TPK-1 Peacekeeper Class
In the city of Thalassa, Peacekeepers are high-ranking enforcers of the Order of the Vigil, designed to maintain the Intercession and suppress any free magic that might destabilize the city's safety.
Unit EX-CT Specter Class
Lithe and lightweight, these units focus on creating openings. They don't just attack; they dismantle the party's focus.