Defective Aether Core
At a glance
Environment overview
A defective aether core that was primarily used to fuel a clank's life force. Wear and tear has reduced it to a defective state where it's more dangerous than useful.
Potential adversaries
Features
Passives
passive-
Instability
Stopping the core requires exhausting the magical energy that it's outputting by completing a Progress Countdown (12). It ticks down according to the following criteria when a PC makes a spellcast roll:
- Critical Success: Tick down 3
- Success with Hope: Tick down 2
- Success with Fear: Tick down 1
- Failure with Hope: No advancement
- Failure with Fear: Tick up 1A success this way grants advantage on the PCs next spellcast roll.
Actions
action-
The Pulse
The core pulses unstable magical energy. All characters within Close range must make an Instinct Reaction Roll. On a failure, they take 1d6+1 magical damage as their own aether is damaged by the pulse. On a success they must mark a Stress.
Questions- What does it feel like as the pulse passes through them?
Reactions
reactionAbout this environment
Defective clank cores are usually disposed of by proper authorities. Those that are not become a dangerous object that attracts other planar entities hungering for aether. In order to exhaust a defective core one must drink from the leaking aether until it has been fully consumed which can be a friend or a foe.
Defective Aether Core
Tier 1 Event
A defective aether core that was primarily used to fuel a clank's life force. Wear and tear has reduced it to a defective state where it's more dangerous than useful.
Impulses: Exhaust itself
Difficulty: 13
Potential Adversaries: Elementals
Features
Instability - Passive: Stopping the core requires exhausting the magical energy that it's outputting by completing a Progress Countdown (12). It ticks down according to the following criteria when a PC makes a spellcast roll:
- Critical Success: Tick down 3
- Success with Hope: Tick down 2
- Success with Fear: Tick down 1
- Failure with Hope: No advancement
- Failure with Fear: Tick up 1
A success this way grants advantage on the PCs next spellcast roll.
The Pulse - Action: The core pulses unstable magical energy. All characters within Close range must make an Instinct Reaction Roll. On a failure, they take 1d6+1 magical damage as their own aether is damaged by the pulse. On a success they must mark a Stress.
- What does it feel like as the pulse passes through them?
Defective Aether Core
Defective clank cores are usually disposed of by proper authorities. Those that are not become a dangerous object that attracts other planar entities hungering for aether. In order to exhaust a defective core one must drink from the leaking aether until it has been fully consumed which can be a friend or a foe.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Defective Aether Core Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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