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Unit EX-CT Railer Class

Adversaries Designed by Geoff Nori • Art by Geoff Nori

Adversary overview

These spindly, matte-black clanks move with a jittering, mechanical speed.

These units sit at Far range, utilizing the chaos caused by the Ghosts to land lethal, anatomical strikes.

Stat block

Tier
1
Type
Bruiser
Difficulty
14
HP
4
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Iron Bow
Range: Far
Damage: 1d8+4
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Targeting Unit

    Mark a Stress to give the Railer advantage on their next attack.

Actions

Reactions

  • I Wasn't Using It Anyway

    When Railer takes Major or Severe damage, it may choose to shed a limb or a section of chassis to dampen the impact. If it does, reduce the damage category by one (Severe becomes Major, Major becomes Minor).

    Railer takes a permanent -2 to its Difficulty for the rest of the scene as its internal components become further exposed.

  • Take Cover!
    stress 1

    Mark a Stress to give an attack against Railer disadvantage. If the attack still succeeds, reduce the severity of the damage they take by one threshold.

Motives & tactics

Obey core directives at all costs Sacrifice limbs to stay in the fight Eliminate all witnesses

Experiences

  • Intrusion +2

Unit EX-CT Railer Class

Tier 1 bruiser

These spindly, matte-black clanks move with a jittering, mechanical speed.

Motives & Tactics : Obey core directives at all costs, Sacrifice limbs to stay in the fight, Eliminate all witnesses

Difficulty : 14 | Thresholds : 8/15 | HP : 4 | Stress : 4

ATK : +3 | Iron Bow : Far | 1d8+4 Physical

Experience : Intrusion +2

HP :

STRESS :

Features

Targeting Unit - Passive : Mark a Stress to give the Railer advantage on their next attack.
I Wasn't Using It Anyway - Reaction : When Railer takes Major or Severe damage, it may choose to shed a limb or a section of chassis to dampen the impact. If it does, reduce the damage category by one (Severe becomes Major, Major becomes Minor). Railer takes a permanent -2 to its Difficulty for the rest of the scene as its internal components become further exposed.
Take Cover! - Reaction : Mark a Stress to give an attack against Railer disadvantage. If the attack still succeeds, reduce the severity of the damage they take by one threshold.

Discussion

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