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The Ettin

Adversaries Designed by Ettin Entertainment

Adversary overview

A Hulking giant whose two heads, Dim and Wit, are constantly arguing while crushing enemies with brutal strength.

Dimwit, the Ettin.
-Dim and Wit are the names of the two heads who may or may not get along. They have difference in dietary choices. Dim eats whatever he wants, armor and crunchy bones swallowing adventurers whole. Wit prefers to cook the meal, carefully removing any stray armor or weapons. They both share the same stomach after all…

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
9
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
24
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Massive Club
Range: Very Close
Damage: 2d10+5
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to X times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Dim's Set-Up
    stress 1

    Make a standard attack against a target. On a success, you can mark a Stress for the target to become Vulnerable until they next act.

  • Wit's Follow Up
    fear 1

    Spend a Fear to make a standard attack against a Vulnerable target. On a success, this attack deals direct damage.

Reactions

  • Arguementative
    stress 1

    Whenever the Ettin fails a roll, you can mark a Stress to reroll it as the other head takes over. You must take the new result.

  • Blame Game
    stress 1

    When the Ettin takes damage, you can mark a Stress to have the heads yell at one another. All PCs within Close range must make a Prescence Reaction Roll. You gain a Fear for each PC who failed.

Motives & tactics

Attack Twice Argue Smash

Experiences

  • Two Heads +3

The Ettin

Tier 2 solo

A Hulking giant whose two heads, Dim and Wit, are constantly arguing while crushing enemies with brutal strength.

Motives & Tactics: Attack Twice, Argue, Smash

Difficulty: 15 | Thresholds: 13 / 24 | HP: 9 | Stress: 5

ATK: +4 | Massive Club: Very Close | 2d10+5 Physical

Experience: Two Heads +3

HP:

Stress:

Features

Relentless (2) – Passive: This adversary can be spotlighted up to X times per GM turn. Spend Fear as usual to spotlight them.

Dim's Set-Up – Action: Make a standard attack against a target. On a success, you can mark a Stress for the target to become Vulnerable until they next act.

Wit's Follow Up – Action: Spend a Fear to make a standard attack against a Vulnerable target. On a success, this attack deals direct damage.

Arguementative – Reaction: Whenever the Ettin fails a roll, you can mark a Stress to reroll it as the other head takes over. You must take the new result.

Blame Game – Reaction: When the Ettin takes damage, you can mark a Stress to have the heads yell at one another. All PCs within Close range must make a Prescence Reaction Roll. You gain a Fear for each PC who failed.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.