The Ettin
Adversary overview
A Hulking giant whose two heads, Dim and Wit, are constantly arguing while crushing enemies with brutal strength.
Dimwit, the Ettin.
-Dim and Wit are the names of the two heads who may or may not get along. They have difference in dietary choices. Dim eats whatever he wants, armor and crunchy bones swallowing adventurers whole. Wit prefers to cook the meal, carefully removing any stray armor or weapons. They both share the same stomach after all…
Stat block
Standard attack
Features
Passives
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Relentless (2)
This adversary can be spotlighted up to X times per GM turn. Spend Fear as usual to spotlight them.
Actions
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Dim's Set-Upstress 1
Make a standard attack against a target. On a success, you can mark a Stress for the target to become Vulnerable until they next act.
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Wit's Follow Upfear 1
Spend a Fear to make a standard attack against a Vulnerable target. On a success, this attack deals direct damage.
Reactions
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Arguementativestress 1
Whenever the Ettin fails a roll, you can mark a Stress to reroll it as the other head takes over. You must take the new result.
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Blame Gamestress 1
When the Ettin takes damage, you can mark a Stress to have the heads yell at one another. All PCs within Close range must make a Prescence Reaction Roll. You gain a Fear for each PC who failed.
Motives & tactics
Experiences
- Two Heads +3
The Ettin
Tier 2 solo
A Hulking giant whose two heads, Dim and Wit, are constantly arguing while crushing enemies with brutal strength.
Motives & Tactics: Attack Twice, Argue, Smash
Difficulty: 15 | Thresholds: 13 / 24 | HP: 9 | Stress: 5
ATK: +4 | Massive Club: Very Close | 2d10+5 Physical
Experience: Two Heads +3
HP:
Stress:
Features
Relentless (2) – Passive: This adversary can be spotlighted up to X times per GM turn. Spend Fear as usual to spotlight them.
Dim's Set-Up – Action: Make a standard attack against a target. On a success, you can mark a Stress for the target to become Vulnerable until they next act.
Wit's Follow Up – Action: Spend a Fear to make a standard attack against a Vulnerable target. On a success, this attack deals direct damage.
Arguementative – Reaction: Whenever the Ettin fails a roll, you can mark a Stress to reroll it as the other head takes over. You must take the new result.
Blame Game – Reaction: When the Ettin takes damage, you can mark a Stress to have the heads yell at one another. All PCs within Close range must make a Prescence Reaction Roll. You gain a Fear for each PC who failed.
The Ettin
Dimwit, the Ettin.
-Dim and Wit are the names of the two heads who may or may not get along. They have difference in dietary choices. Dim eats whatever he wants, armor and crunchy bones swallowing adventurers whole. Wit prefers to cook the meal, carefully removing any stray armor or weapons. They both share the same stomach after all…
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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The Ettin Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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