Alchemist
About this class
a long time ago a made an alchemist class for a friend when we played dnd, now i’ve translated it to daggerheart
feedback is appreciated, but dont expect frequent updates as this isn’t on the top of my priority list cuz i have a campaign to run lol
Domains
Sage
Splendor
Starting stats
Hope feature
Class features
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Alchemy
During a rest you can add 2 tokens to this card, the amount of tokens this card can have depends on your tier.
You can spend 1 token as an attack roll against one target at close range to deal d6 magic damage using your proficiency.Tier 1 - 2 tokens
Tier 2 - 4 tokens
Tier 3 - 6 tokens
Tier 4 - 8 tokens -
Mad Science
During a long rest you can craft a number of items equal to your tier without requiring it's materials or spending a downtime move, you must have the recipe to craft the item.
Tier 1 - 1 item
Tier 2 - 2 items
Tier 3 - 3 items
Tier 4 - 4 items
Class items
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Character questions
Background prompts
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Connection prompts
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Subclass cards
Printable via header menu
Apothecary
Foundation
SPELLCAST TRAIT: Knowledge
Bright & Blight: When using your "Alchemy" feature you can choose to do the following
Instead of dealing damage, heal 1 Hit Point, allies cannot receive hit points this way until the target's next rest.
Adversaries hit by you're "Alchemy" ability suffer the "Poisoned" condition, dealing 1d10 direct damage every time they act
Apothecary
Specialization
Side-Effects: When an ally is healed by your "Alchemy" feature you can mark a stress to include the following effects
Gain Advantage
Clear a Stress
Gain +2 Evasion until the scene ends
When an adversary takes damage from your "Alchemy" feature you can mark a stress to include the following effects
Become Restrained
Mark a Stress
Difficulty -2 until the scene ends
Apothecary
Mastery
From One to Another: When the target of your "Alchemy" feature receives it's effects, you can mark a number of stress to include a number of creatures that is within very close range of that target to receive the same effects
Grenadier
Foundation
SPELLCAST TRAIT: Finesse
Explosive Trajectory: You can spend an alchemy token to move anywhere within far range, adversaries within melee distance when you activate this ability take d6 magic damage using your proficiency
Grenadier
Specialization
Demolition Expert: You can mark a number of stress to increase the damage die of your next "Alchemy" or "Explosive Trajectory" uses up by one, to a max of 5 stress to make the damage die a d20
Grenadier
Mastery
Mass Destruction: Once per long rest, when using your "Alchemy" or "Explosive Trajectory" features, mark a stress to turn the attack into a critical hit.
Alchemist
a long time ago a made an alchemist class for a friend when we played dnd, now i’ve translated it to daggerheart
feedback is appreciated, but dont expect frequent updates as this isn’t on the top of my priority list cuz i have a campaign to run lol
Domains
Sage + Splendor
Starting Evasion
10
Starting Hit Points
6
Class Items
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Alchemist’s Hope Feature
Quick-Fix : Spend 3 hope to add a token to your Alchemy card
Class Features
Alchemy
During a rest you can add 2 tokens to this card, the amount of tokens this card can have depends on your tier. You can spend 1 token as an attack roll against one target at close range to deal d6 magic damage using your proficiency. Tier 1 - 2 tokens Tier 2 - 4 tokens Tier 3 - 6 tokens Tier 4 - 8 tokens
Mad Science
During a long rest you can craft a number of items equal to your tier without requiring it's materials or spending a downtime move, you must have the recipe to craft the item. Tier 1 - 1 item Tier 2 - 2 items Tier 3 - 3 items Tier 4 - 4 items
Alchemist Subclasses
Choose either the Apothecary or Grenadier subclass.
Apothecary
Play an apothecary if you want to help your friends and harm your foes in various ways
Spellcast Trait
Knowledge
Foundation Features
Bright & Blight: When using your "Alchemy" feature you can choose to do the following
Instead of dealing damage, heal 1 Hit Point, allies cannot receive hit points this way until the target's next rest.
Adversaries hit by you're "Alchemy" ability suffer the "Poisoned" condition, dealing 1d10 direct damage every time they act
Specialization Feature
Side-Effects: When an ally is healed by your "Alchemy" feature you can mark a stress to include the following effects
Gain Advantage
Clear a Stress
Gain +2 Evasion until the scene ends
When an adversary takes damage from your "Alchemy" feature you can mark a stress to include the following effects
Become Restrained
Mark a Stress
Difficulty -2 until the scene ends
Mastery Feature
From One to Another: When the target of your "Alchemy" feature receives it's effects, you can mark a number of stress to include a number of creatures that is within very close range of that target to receive the same effects
Grenadier
Play a grenadier if you want to cause pure destruction to as many foes as possible
Spellcast Trait
Finesse
Foundation Features
Explosive Trajectory: You can spend an alchemy token to move anywhere within far range, adversaries within melee distance when you activate this ability take d6 magic damage using your proficiency
Specialization Feature
Demolition Expert: You can mark a number of stress to increase the damage die of your next "Alchemy" or "Explosive Trajectory" uses up by one, to a max of 5 stress to make the damage die a d20
Mastery Feature
Mass Destruction: Once per long rest, when using your "Alchemy" or "Explosive Trajectory" features, mark a stress to turn the attack into a critical hit.
Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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Remember to be respectful. Comments are moderated and should add to the discussion.