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ARRANCAR

About this class

Arrancar are hollows who tore away their masks to claim power once thought exclusive to Soul Reapers, and it shows in how they fight. Where a Soul Reaper balances blade and kido, and a Quincy controls the battlefield from range, an Arrancar simply overwhelms. They hit hard, take hits harder, and don’t worry much about finesse.

Domains

Homebrew domain
Homebrew domain

Starting stats

Evasion
10
Hit points
7

Hope feature

Resurrección Echo
Spend 3 Hope to briefly let your inner hollow surge to the surface. Until the end of your next turn, add extra damage equal to your level to all your attacks and reduce incoming physical damage by the same amount, but you cannot take any action that isn't an attack or a move toward the nearest enemy.

Class features

  • Hollow Instinct

    Your body was forged from a hollow's hunger for power, and it shows. You gain a bonus to your maximum Hit Points equal to your level, and you're resistant to Fear effects tied to intimidation or overwhelming odds, since you've likely been the more terrifying thing in the room before. Additionally, when you drop an enemy to 0 Hit Points, you may mark a Stress to eat their soul and gain back 1 HP.

Class items

  • A fragment of their hollow mask, kept as a memento or reminder of what they were

Character questions

Background prompts

  1. What drives you to want to gain more strength?

Connection prompts

  1. Did you know any other arrancars before this?

Discussion

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