ARRANCAR
About this class
Arrancar are hollows who tore away their masks to claim power once thought exclusive to Soul Reapers, and it shows in how they fight. Where a Soul Reaper balances blade and kido, and a Quincy controls the battlefield from range, an Arrancar simply overwhelms. They hit hard, take hits harder, and don’t worry much about finesse.
Included subclasses
Starting stats
Hope feature
Class features
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Hollow Instinct
Your body was forged from a hollow's hunger for power, and it shows. You gain a bonus to your maximum Hit Points equal to your level, and you're resistant to Fear effects tied to intimidation or overwhelming odds, since you've likely been the more terrifying thing in the room before. Additionally, when you drop an enemy to 0 Hit Points, you may mark a Stress to eat their soul and gain back 1 HP.
Class items
- A fragment of their hollow mask, kept as a memento or reminder of what they were
Character questions
Background prompts
- What drives you to want to gain more strength?
Connection prompts
- Did you know any other arrancars before this?
Subclass cards
Printable via header menu
Garra Feroz
Foundation
SPELLCAST TRAIT: Strength
Savage Grip: When you attack a target with your bare hands or claws, add extra damage equal to half your level (round up), and if you hit, you may mark a Stress to immediately make a second attack against the same target.
Garra Feroz
Specialization
Feral Instinct: Once per rest, when an enemy drops below half health, gain advantage on all attacks against them for the rest of the encounter, your hollow instincts sensing the kill.
Garra Feroz
Mastery
Rend and Tear: Once per rest, attack every enemy within melee range simultaneously, dealing your normal damage to each.
Filo Blanco
Foundation
SPELLCAST TRAIT: Strength
Hollow Edge: Your sword strikes carry raw hollow force. When you deal damage with a bladed weapon, add extra damage equal to half your level (round up).
Filo Blanco
Specialization
Reckless Cut: Mark a Stress to make an attack with disadvantage that deals double damage on a hit.
Filo Blanco
Mastery
Endless Blade: Once per rest, make three consecutive attacks with your blade against a single target as one action.
ARRANCAR
Arrancar are hollows who tore away their masks to claim power once thought exclusive to Soul Reapers, and it shows in how they fight. Where a Soul Reaper balances blade and kido, and a Quincy controls the battlefield from range, an Arrancar simply overwhelms. They hit hard, take hits harder, and don’t worry much about finesse.
Domains
Cero + Hierro
Starting Evasion
10
Starting Hit Points
7
Class Items
- • A fragment of their hollow mask, kept as a memento or reminder of what they were
ARRANCAR’s Hope Feature
Resurrección Echo : Spend 3 Hope to briefly let your inner hollow surge to the surface. Until the end of your next turn, add extra damage equal to your level to all your attacks and reduce incoming physical damage by the same amount, but you cannot take any action that isn't an attack or a move toward the nearest enemy.
Class Features
Hollow Instinct
Your body was forged from a hollow's hunger for power, and it shows. You gain a bonus to your maximum Hit Points equal to your level, and you're resistant to Fear effects tied to intimidation or overwhelming odds, since you've likely been the more terrifying thing in the room before. Additionally, when you drop an enemy to 0 Hit Points, you may mark a Stress to eat their soul and gain back 1 HP.
ARRANCAR Subclasses
Choose either the Garra Feroz or Filo Blanco subclass.
Garra Feroz
Claws, fists, and hollow instinct.
Spellcast Trait
Strength
Foundation Features
Savage Grip: When you attack a target with your bare hands or claws, add extra damage equal to half your level (round up), and if you hit, you may mark a Stress to immediately make a second attack against the same target.
Specialization Feature
Feral Instinct: Once per rest, when an enemy drops below half health, gain advantage on all attacks against them for the rest of the encounter, your hollow instincts sensing the kill.
Mastery Feature
Rend and Tear: Once per rest, attack every enemy within melee range simultaneously, dealing your normal damage to each.
Filo Blanco
A blade as unnatural as the hand that wields it.
Spellcast Trait
Strength
Foundation Features
Hollow Edge: Your sword strikes carry raw hollow force. When you deal damage with a bladed weapon, add extra damage equal to half your level (round up).
Specialization Feature
Reckless Cut: Mark a Stress to make an attack with disadvantage that deals double damage on a hit.
Mastery Feature
Endless Blade: Once per rest, make three consecutive attacks with your blade against a single target as one action.
Background Questions
Answer any of the following, or create your own.
- • What drives you to want to gain more strength?
Connections
Ask one of the following, or improvise.
- • Did you know any other arrancars before this?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.