Brawler (void 1.5)
About this class
As a brawler, you can use your fists just as well as any weapon to fight off the threats that get in your way. THIS IS THE LATEST PLAYTEST VERSION OF THE CLASS AVAILABLE ON THE VOID.
Domains
Bone
Valor
Starting stats
Hope feature
Class features
-
I Am The Weapon
While you don’t have any equipped weapons:
• You gain a +1 bonus to Evasion (don't forget to add it to your sheet!).
• Your unarmed strikes are considered a Melee weapon, use the trait of your choice, and deal d8+d6 phy damage using your Proficiency. -
Combo Strike
After making a damage roll with a Melee weapon but before dealing that damage to the target, mark a Stress to start a combo strike. When you do, roll your Combo Die and note its value. Then, roll your Combo Die again. If the value of the second roll is equal to or greater than your fi rst roll, continue rolling until the latest Combo Die’s roll is less than the roll that preceeded it. Total all rolled values and add that amount to your weapon’s damage. These values cannot be adjusted by features that aff ect damage dice.
Your Combo Die starts as a d4. When you level up, once per tier you may use one of your advancement options to increase your Combo Die instead.
Class items
- Handwraps from a mentor,
- A book about your secret hobby
Character questions
Background prompts
- Where did you spend time during your formative years that taught you, directly or indirectly, how to fi ght in the style you use?
- What group or organization has always had your back, and how did you get in their good graces?
- Who did you lose a fight to long ago that you are desperate for a rematch against?
Connection prompts
- What is one thing we’re both afraid of?
- I rely on you for something important during our travels together. What is it and how do you feel about it?
- I still haven't forgiven you for something you said to me. What was it and why did you say it?
Subclass cards
Printable via header menu
Juggernaut
Foundation
Powerhouse: Increase the d8 damage dice for your unarmed attack to d10s. Additionally, you can mark a Stress to target two creatures within Melee range with a single attack roll.
Overwhelm: On a successful attack, you can spend a Hope to force the target to mark a Stress or to throw them within Close range.
Juggernaut
Specialization
Rugged: Gain a permanent +3 bonus to your Severe damage threshold. Additionally, your "Powerhouse" feature can target up to three creature instead of two.
Eye for an Eye: When you mark more than one Hit Point from an attack in Melee range, the attacker must make a Reaction Roll (13). On a failure, once per rest, they immediately mark the same number of Hit Points in return.
Juggernaut
Mastery
Pummeljoy: When you critically succeed on a weapon attack in Melee range, you gain an additional Hope, clear an additional Stress, and gain a +1 bonus to your Proficiency for the attack.
Not Done Yet: When you mark more than one Hit Points from an attack, you can gain a Hope or clear a Stress.
Martial Artist
Foundation
Martial Form: Take the Martial Form sheet. You start with two martial stances from Tier I. When you reach a new tier, take two additional stances at your tier or lower.
Focus: During a rest, roll a number of d6s equal to your Instinct and place a number of Focus tokens equal to the highest value rolled on this card. Spend a Focus to shift into a stance until you take Severe damage, the scene ends, you mark your last Hit Point, or you shift into another stance.
Martial Artist
Specialization
Keen Defenses: When you are targeted by an attack, you can spend a Focus to give the attack roll disadvantage.
Spirit Blast: Spend a Focus to make an Instinct Roll against an adversary within Close range. On a success, deal d20+3 magic damage using your Proficiency, and you can spend an additional Focus to make them temporarily Vulnerable.
Martial Artist
Mastery
Limit Breaker: Once per rest, you can perform an unbelievable feat such as running across water, leaping between distant rooftops, or scaling the side of a building without need to roll. When you do, gain a Hope and clear a Stress.
Brawler (void 1.5)
As a brawler, you can use your fists just as well as any weapon to fight off the threats that get in your way. THIS IS THE LATEST PLAYTEST VERSION OF THE CLASS AVAILABLE ON THE VOID.
Domains
Bone + Valor
Starting Evasion
10
Starting Hit Points
6
Class Items
- • Handwraps from a mentor,
- • A book about your secret hobby
Brawler (void 1.5)’s Hope Feature
Staggering Strike : Spend 3 Hope when you succeed on an attack to temporarily Stagger your target and force them to mark a Stress. While Staggered, they have disadvantage on attack rolls.
Class Features
I Am The Weapon
While you don’t have any equipped weapons: • You gain a +1 bonus to Evasion (don't forget to add it to your sheet!). • Your unarmed strikes are considered a Melee weapon, use the trait of your choice, and deal d8+d6 phy damage using your Proficiency.
Combo Strike
After making a damage roll with a Melee weapon but before dealing that damage to the target, mark a Stress to start a combo strike. When you do, roll your Combo Die and note its value. Then, roll your Combo Die again. If the value of the second roll is equal to or greater than your fi rst roll, continue rolling until the latest Combo Die’s roll is less than the roll that preceeded it. Total all rolled values and add that amount to your weapon’s damage. These values cannot be adjusted by features that aff ect damage dice. Your Combo Die starts as a d4. When you level up, once per tier you may use one of your advancement options to increase your Combo Die instead.
Brawler (void 1.5) Subclasses
Choose either the Juggernaut or Martial Artist subclass.
Juggernaut
Powerhouse fighters who focus on overwhelming strength and devastating attacks.
Foundation Features
Powerhouse: Increase the d8 damage dice for your unarmed attack to d10s. Additionally, you can mark a Stress to target two creatures within Melee range with a single attack roll.
Overwhelm: On a successful attack, you can spend a Hope to force the target to mark a Stress or to throw them within Close range.
Specialization Feature
Rugged: Gain a permanent +3 bonus to your Severe damage threshold. Additionally, your "Powerhouse" feature can target up to three creature instead of two.
Eye for an Eye: When you mark more than one Hit Point from an attack in Melee range, the attacker must make a Reaction Roll (13). On a failure, once per rest, they immediately mark the same number of Hit Points in return.
Mastery Feature
Pummeljoy: When you critically succeed on a weapon attack in Melee range, you gain an additional Hope, clear an additional Stress, and gain a +1 bonus to your Proficiency for the attack.
Not Done Yet: When you mark more than one Hit Points from an attack, you can gain a Hope or clear a Stress.
Martial Artist
Masters of combat stances who adapt their fighting style to any situation.
Foundation Features
Martial Form: Take the Martial Form sheet. You start with two martial stances from Tier I. When you reach a new tier, take two additional stances at your tier or lower.
Focus: During a rest, roll a number of d6s equal to your Instinct and place a number of Focus tokens equal to the highest value rolled on this card. Spend a Focus to shift into a stance until you take Severe damage, the scene ends, you mark your last Hit Point, or you shift into another stance.
Specialization Feature
Keen Defenses: When you are targeted by an attack, you can spend a Focus to give the attack roll disadvantage.
Spirit Blast: Spend a Focus to make an Instinct Roll against an adversary within Close range. On a success, deal d20+3 magic damage using your Proficiency, and you can spend an additional Focus to make them temporarily Vulnerable.
Mastery Feature
Limit Breaker: Once per rest, you can perform an unbelievable feat such as running across water, leaping between distant rooftops, or scaling the side of a building without need to roll. When you do, gain a Hope and clear a Stress.
Background Questions
Answer any of the following, or create your own.
- • Where did you spend time during your formative years that taught you, directly or indirectly, how to fi ght in the style you use?
- • What group or organization has always had your back, and how did you get in their good graces?
- • Who did you lose a fight to long ago that you are desperate for a rematch against?
Connections
Ask one of the following, or improvise.
- • What is one thing we’re both afraid of?
- • I rely on you for something important during our travels together. What is it and how do you feel about it?
- • I still haven't forgiven you for something you said to me. What was it and why did you say it?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.