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Juggernaut • Martial Artist

About these subclasses

Choose your path of unarmed fighting.

Juggernaut

Juggernaut

Powerhouse fighters who focus on overwhelming strength and devastating attacks.

Foundation

Powerhouse: Increase the d8 damage dice for your unarmed attack to d10s. Additionally, you can mark a Stress to target two creatures within Melee range with a single attack roll.

Overwhelm: On a successful attack, you can spend a Hope to force the target to mark a Stress or to throw them within Close range.

Specialization

Rugged: Gain a permanent +3 bonus to your Severe damage threshold. Additionally, your "Powerhouse" feature can target up to three creature instead of two.

Eye for an Eye: When you mark more than one Hit Point from an attack in Melee range, the attacker must make a Reaction Roll (13). On a failure, once per rest, they immediately mark the same number of Hit Points in return.

Mastery

Pummeljoy: When you critically succeed on a weapon attack in Melee range, you gain an additional Hope, clear an additional Stress, and gain a +1 bonus to your Proficiency for the attack.

Not Done Yet: When you mark more than one Hit Points from an attack, you can gain a Hope or clear a Stress.

Martial Artist

Martial Artist

Masters of combat stances who adapt their fighting style to any situation.

Foundation

Martial Form: Take the Martial Form sheet. You start with two martial stances from Tier I. When you reach a new tier, take two additional stances at your tier or lower.

Focus: During a rest, roll a number of d6s equal to your Instinct and place a number of Focus tokens equal to the highest value rolled on this card. Spend a Focus to shift into a stance until you take Severe damage, the scene ends, you mark your last Hit Point, or you shift into another stance.

Specialization

Keen Defenses: When you are targeted by an attack, you can spend a Focus to give the attack roll disadvantage.

Spirit Blast: Spend a Focus to make an Instinct Roll against an adversary within Close range. On a success, deal d20+3 magic damage using your Proficiency, and you can spend an additional Focus to make them temporarily Vulnerable.

Mastery

Limit Breaker: Once per rest, you can perform an unbelievable feat such as running across water, leaping between distant rooftops, or scaling the side of a building without need to roll. When you do, gain a Hope and clear a Stress.

Printable cards

Foundation / Specialization / Mastery
Bone domain icon Valor domain icon
Juggernaut
Brawler (void 1.5)

Juggernaut

Foundation

Powerhouse: Increase the d8 damage dice for your unarmed attack to d10s. Additionally, you can mark a Stress to target two creatures within Melee range with a single attack roll.

Overwhelm: On a successful attack, you can spend a Hope to force the target to mark a Stress or to throw them within Close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Valor domain icon
Juggernaut
Brawler (void 1.5)

Juggernaut

Specialization

Rugged: Gain a permanent +3 bonus to your Severe damage threshold. Additionally, your "Powerhouse" feature can target up to three creature instead of two.

Eye for an Eye: When you mark more than one Hit Point from an attack in Melee range, the attacker must make a Reaction Roll (13). On a failure, once per rest, they immediately mark the same number of Hit Points in return.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Valor domain icon
Juggernaut
Brawler (void 1.5)

Juggernaut

Mastery

Pummeljoy: When you critically succeed on a weapon attack in Melee range, you gain an additional Hope, clear an additional Stress, and gain a +1 bonus to your Proficiency for the attack.

Not Done Yet: When you mark more than one Hit Points from an attack, you can gain a Hope or clear a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Valor domain icon
Martial Artist
Brawler (void 1.5)

Martial Artist

Foundation

Martial Form: Take the Martial Form sheet. You start with two martial stances from Tier I. When you reach a new tier, take two additional stances at your tier or lower.

Focus: During a rest, roll a number of d6s equal to your Instinct and place a number of Focus tokens equal to the highest value rolled on this card. Spend a Focus to shift into a stance until you take Severe damage, the scene ends, you mark your last Hit Point, or you shift into another stance.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Valor domain icon
Martial Artist
Brawler (void 1.5)

Martial Artist

Specialization

Keen Defenses: When you are targeted by an attack, you can spend a Focus to give the attack roll disadvantage.

Spirit Blast: Spend a Focus to make an Instinct Roll against an adversary within Close range. On a success, deal d20+3 magic damage using your Proficiency, and you can spend an additional Focus to make them temporarily Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Valor domain icon
Martial Artist
Brawler (void 1.5)

Martial Artist

Mastery

Limit Breaker: Once per rest, you can perform an unbelievable feat such as running across water, leaping between distant rooftops, or scaling the side of a building without need to roll. When you do, gain a Hope and clear a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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