Hunter
About this class
The goal is for the player to choose a Talent Tree, like in World of Warcraft. Once they have chosen a Foundation of their choice, they must stay within that tree when grabbing Specialization and Mastery.
Domains
Bone
Sage
Starting stats
Hope feature
Class features
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Hunter's Mark
Spend a Hope and make an attack against a target. On a success, deal your attack’s normal damage and temporarily make the attack’s target your Focus. Until this feature ends or you make a different creature your Focus, you gain the following benefits against your Focus:
You know precisely what direction they are in.
When you deal damage to them, they must mark a Stress.
When you fail an attack against them, you can end your Ranger’s Focus feature to reroll your Duality Dice.
Class items
- A trophy from your first kill or a seemingly broken compass
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Beast Mastery
Foundation
SPELLCAST TRAIT: Agility
Animal Companion: You have an animal companion of your choice (at the GM’s discretion). They stay by your side unless you tell them otherwise. Take the Ranger Companion sheet. When you level up your character, choose a level-up option for your companion from this sheet as well.
Sic'em: Spend 1 Hope to move your companion into melee range without rolling for an Agility Check. When doing so. Your companion gains +1 proficiency in its attack.
Beast Mastery
Specialization
Animal Companions: Gain an additional companion by your side.
Wild Instincts: Choose an additional level-up option for your companions.
Kill Command: When one companion successfully attacks an adversary your other companion attack too. Roll both companions attack damage and add both modifiers for damage.
Beast Mastery
Mastery
Advance Training: Choose two additional level-up options for your companions.
Bestial Wrath: When you make an attack roll with your companions, you can spend a Hope and make the attack with Advantage.
Marksmanship
Foundation
SPELLCAST TRAIT: Agility
Aimed Shot: You gain a pool of dice called Marksman Dice. On a roll with Hope, you can place a d6 on this card instead of gaining a Hope, adding the die to the pool. You can store a number of Marksman Dice equal to your Proficiency. When you make an attack roll or damage roll, you can spend any number of these Marksman Dice, rolling them and adding their result to the roll. At the end of each session, clear any unspent Marksman Dice on this card and gain a Hope per die cleared.
Marksmanship
Specialization
Rapid Fire: Spend a Stress to reroll your lowest Duality Die.
Precise Shots: When you roll a critical success on your attack roll against an adversary with a weapon, roll a free Marksman Die.
Marksmanship
Mastery
Trueshot: Spend a Hope before you make an attack roll against your Focus. On a successful attack, you remove a Fear from the GM’s Fear pool.
Survival
Foundation
SPELLCAST TRAIT: Agility
Strike as One: You have an animal companion of your choice (at the GM’s discretion). They stay by your side unless you tell them otherwise. Take the Ranger Companion sheet. When you level up your character, choose a level-up option for your companion from this sheet as well.
When you or your companion successfully attack your targeted adversary in Very Close range, spend a Hope for you or your companion too attack as well using the same Duality Dice roll. You and your companion roll for damage dice and add them together.
Survival
Specialization
Wild Insticts: Choose an additional level-up option for your companion.
Flanked: Spend 1 Stress when an adversary attacks you while they’re within your companion’s Melee range, you gain a +2 bonus to your Evasion against the attack.
Survival
Mastery
Battle-bonded: Once per long rest, when the damage from an attack would mark you or your companion’s last Stress or your last Hit Point and you’re within Very Close range of each other, you or your companion can rush to the other’s side and take that damage instead.
Hunter
The goal is for the player to choose a Talent Tree, like in World of Warcraft. Once they have chosen a Foundation of their choice, they must stay within that tree when grabbing Specialization and Mastery.
Domains
Bone + Sage
Starting Evasion
12
Starting Hit Points
6
Class Items
- • A trophy from your first kill or a seemingly broken compass
Hunter’s Hope Feature
Multishot : Spend three Hope when you succeed on an attack with a weapon to use that same roll against two additional adversaries within range of the attack.
Class Features
Hunter's Mark
Spend a Hope and make an attack against a target. On a success, deal your attack’s normal damage and temporarily make the attack’s target your Focus. Until this feature ends or you make a different creature your Focus, you gain the following benefits against your Focus: You know precisely what direction they are in. When you deal damage to them, they must mark a Stress. When you fail an attack against them, you can end your Ranger’s Focus feature to reroll your Duality Dice.
Hunter Subclasses
Choose either the Beast Mastery or Marksmanship subclass.
Beast Mastery
Traveler far and wide with two companions.
Spellcast Trait
Agility
Foundation Features
Animal Companion: You have an animal companion of your choice (at the GM’s discretion). They stay by your side unless you tell them otherwise. Take the Ranger Companion sheet. When you level up your character, choose a level-up option for your companion from this sheet as well.
Sic'em: Spend 1 Hope to move your companion into melee range without rolling for an Agility Check. When doing so. Your companion gains +1 proficiency in its attack.
Specialization Feature
Animal Companions: Gain an additional companion by your side.
Wild Instincts: Choose an additional level-up option for your companions.
Kill Command: When one companion successfully attacks an adversary your other companion attack too. Roll both companions attack damage and add both modifiers for damage.
Mastery Feature
Advance Training: Choose two additional level-up options for your companions.
Bestial Wrath: When you make an attack roll with your companions, you can spend a Hope and make the attack with Advantage.
Marksmanship
A Lone wolf who hunts solo for their prey.
Spellcast Trait
Agility
Foundation Features
Aimed Shot: You gain a pool of dice called Marksman Dice. On a roll with Hope, you can place a d6 on this card instead of gaining a Hope, adding the die to the pool. You can store a number of Marksman Dice equal to your Proficiency. When you make an attack roll or damage roll, you can spend any number of these Marksman Dice, rolling them and adding their result to the roll. At the end of each session, clear any unspent Marksman Dice on this card and gain a Hope per die cleared.
Specialization Feature
Rapid Fire: Spend a Stress to reroll your lowest Duality Die.
Precise Shots: When you roll a critical success on your attack roll against an adversary with a weapon, roll a free Marksman Die.
Mastery Feature
Trueshot: Spend a Hope before you make an attack roll against your Focus. On a successful attack, you remove a Fear from the GM’s Fear pool.
Background Questions
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Connections
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Discussion
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