Illrigger conversion from 5e
About this class
The archdevils who rule the Seven Cities of Hell scheme endlessly. Each eternally plots to bring the others to heel—to ascend to the Throne of Hell, unite the Seven Cities and every infernal being living there, and lead an inexhaustible army of devils across the timescape until all worlds burn.
These archdevils’ elite operatives are the Illriggers. Knights, and Mages, are terror-commandos of Hell, Illriggers command the battlefield, disrupt enemy factions, and carry out their archdevil’s infernal will.
The Order of Desolation
Millennia ago, the rulers of Hell did something remarkable: they cooperated. Together, they created the Order of Desolation—knights sworn to serve Hell first, their patron archdevil second.
Those accepted into the Order of Desolation become comrades with every other Illrigger, regardless of which archdevil they serve. Each archdevil has grand temples, underground fanes, secret societies, and sinister cults, all with leaders fanatically devoted to the archdevil who grants them their power. But the Order of Desolation stands above the petty political squabbles dividing the Seven Cities.
Members of the Order of Desolation, also known as the Desolate, are expected to be intelligent, resourceful, tactical, and manipulative. The order was founded to give the archdevils capable agents who could act independently across the timescape, free from the direct control of their patron.
An Illrigger has many powerful abilities granted by their archdevil, but more precious is their patron’s trust. Each Illrigger is expected to sow discord, pain, strife, deceit, and fear without instruction or supervision. It’s not unusual, therefore, for a Desolate to first rely on other order members—regardless of which archdevil they serve—before turning to an institution devoted to their own archdevil.
Domains
Arcana
Blade
Starting stats
Hope feature
Class features
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Infernal Pact
The Pact grants you 2 Interdiction Seals and additional Seal for each Proficiency. Recover half Seals rounded up on short rest and all on long rest.
Place Seal on a target with successful hit or with using 1 Hope within Far range.
Each Interdiction Seal grants extra 1d4 damage on the next hit or 1d4 disadvantage on the target. Increase to d6 and d8 at Tier 3 and Tier 4.
Class items
- A copy of your Infernal Contract, signed in Blood
Character questions
Background prompts
- 1) What made you sign the Infernal Contract?
- 2) How have you failed your Archdevil and gotten a second chance?
- 3) Who is your biggest foe?
Connection prompts
Subclass cards
Printable via header menu
Painkiller
Foundation
SPELLCAST TRAIT: Presence
Devastator: You make a weapon attack and choose a number of willing creatures up to your proficiency who you can see within Close range of you. Each creature you choose can use a reaction to make an attack with a primary weapon.
This can be used 3 times per session and generates 1 Fear.
Invoke Hell
When a creature damages you with an attack you can spend 1 Hope to deal d4 damage using your Proficiency.
Painkiller
Specialization
Infernal Counduit: Burn an Indirection Seal on a target to deal d6 damage based on Proficiency level. This can be used 3 times per session.
Recover 2 HP at Tier 3 and 4 HP at Tier 4. This can be used Once per session.
Painkiller
Mastery
Deathstrike: When you hit an interdicted target with a melee weapon attack, you can burn one of the seals on them to turn the hit into a critical hit.
This can be used 3 times per session.
Architect of Ruin
Foundation
SPELLCAST TRAIT: Presence
Asmodeus’s Blessing: When you deal damage to a creature with a spell you can burn a seal and imbue the spell with weakening magic and causing target to be Vulnerable.
This can be triggered 3 times and generates 1 Fear.
This refreshes with any Rest.
Once per Tier take additional Domain card at your level or lower from Infernal, Dread, Arcana or Codex domains.
Architect of Ruin
Specialization
Asmodeus's Interdiction: Asmodeus’s secrets allow you to infuse your seals with manifest power. Burn a Seal on a target and trigger magical damage d6 using Proficiency and Restrained status.
This can be used 3 times per session.
Invoke Hell
When you or an ally within Close range of you takes damage, you can place an Interdiction Seal on the attacker and deal 1d6 damage while keeping the Seal intact.
Architect of Ruin
Mastery
Magic Is Mine to Command: Spellbraker
When an interdicted creature you can see within Far range of you casts a spell, you can use your reaction to burn one Seal on them. When you do, burning the seal deals d10 magical damage based on Proficiency, and you cast Counterspell automatically.
Illrigger conversion from 5e
The archdevils who rule the Seven Cities of Hell scheme endlessly. Each eternally plots to bring the others to heel—to ascend to the Throne of Hell, unite the Seven Cities and every infernal being living there, and lead an inexhaustible army of devils across the timescape until all worlds burn.
These archdevils’ elite operatives are the Illriggers. Knights, and Mages, are terror-commandos of Hell, Illriggers command the battlefield, disrupt enemy factions, and carry out their archdevil’s infernal will.
The Order of Desolation
Millennia ago, the rulers of Hell did something remarkable: they cooperated. Together, they created the Order of Desolation—knights sworn to serve Hell first, their patron archdevil second.
Those accepted into the Order of Desolation become comrades with every other Illrigger, regardless of which archdevil they serve. Each archdevil has grand temples, underground fanes, secret societies, and sinister cults, all with leaders fanatically devoted to the archdevil who grants them their power. But the Order of Desolation stands above the petty political squabbles dividing the Seven Cities.
Members of the Order of Desolation, also known as the Desolate, are expected to be intelligent, resourceful, tactical, and manipulative. The order was founded to give the archdevils capable agents who could act independently across the timescape, free from the direct control of their patron.
An Illrigger has many powerful abilities granted by their archdevil, but more precious is their patron’s trust. Each Illrigger is expected to sow discord, pain, strife, deceit, and fear without instruction or supervision. It’s not unusual, therefore, for a Desolate to first rely on other order members—regardless of which archdevil they serve—before turning to an institution devoted to their own archdevil.
Domains
Arcana + Blade + Infernal
Starting Evasion
9
Starting Hit Points
7
Class Items
- • A copy of your Infernal Contract, signed in Blood
Illrigger conversion from 5e’s Hope Feature
Hell’s Fury : Spend 3 Hope to deal 3 HP Damage on a target within Close range and apply 1 Seal. If target already has a Seal deal extra 1 HP Damage and remove the Seal.
Class Features
Infernal Pact
The Pact grants you 2 Interdiction Seals and additional Seal for each Proficiency. Recover half Seals rounded up on short rest and all on long rest. Place Seal on a target with successful hit or with using 1 Hope within Far range. Each Interdiction Seal grants extra 1d4 damage on the next hit or 1d4 disadvantage on the target. Increase to d6 and d8 at Tier 3 and Tier 4.
Illrigger conversion from 5e Subclasses
Choose either the Painkiller or Architect of Ruin subclass.
Painkiller
The heavily armored death troopers of Hell, Painkillers serve Dispater, leading from the front of every major infernal battle.
Spellcast Trait
Presence
Foundation Features
Devastator: You make a weapon attack and choose a number of willing creatures up to your proficiency who you can see within Close range of you. Each creature you choose can use a reaction to make an attack with a primary weapon.
This can be used 3 times per session and generates 1 Fear.
Invoke Hell
When a creature damages you with an attack you can spend 1 Hope to deal d4 damage using your Proficiency.
Specialization Feature
Infernal Counduit: Burn an Indirection Seal on a target to deal d6 damage based on Proficiency level. This can be used 3 times per session.
Recover 2 HP at Tier 3 and 4 HP at Tier 4. This can be used Once per session.
Mastery Feature
Deathstrike: When you hit an interdicted target with a melee weapon attack, you can burn one of the seals on them to turn the hit into a critical hit.
This can be used 3 times per session.
Architect of Ruin
Spellcast Trait
Presence
Foundation Features
Asmodeus’s Blessing: When you deal damage to a creature with a spell you can burn a seal and imbue the spell with weakening magic and causing target to be Vulnerable.
This can be triggered 3 times and generates 1 Fear.
This refreshes with any Rest.
Once per Tier take additional Domain card at your level or lower from Infernal, Dread, Arcana or Codex domains.
Specialization Feature
Asmodeus's Interdiction: Asmodeus’s secrets allow you to infuse your seals with manifest power. Burn a Seal on a target and trigger magical damage d6 using Proficiency and Restrained status.
This can be used 3 times per session.
Invoke Hell
When you or an ally within Close range of you takes damage, you can place an Interdiction Seal on the attacker and deal 1d6 damage while keeping the Seal intact.
Mastery Feature
Magic Is Mine to Command: Spellbraker
When an interdicted creature you can see within Far range of you casts a spell, you can use your reaction to burn one Seal on them. When you do, burning the seal deals d10 magical damage based on Proficiency, and you cast Counterspell automatically.
Background Questions
Answer any of the following, or create your own.
- • 1) What made you sign the Infernal Contract?
- • 2) How have you failed your Archdevil and gotten a second chance?
- • 3) Who is your biggest foe?
Connections
Ask one of the following, or improvise.
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Discussion
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