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Soulthief

Classes Designed by Aaelius

About this class

The Soulthief claims the energy of their adversaries, using Souls to power up their weapon and gain every possible advantage.

Download the Soulthief character sheet and class cards here:
https://drive.google.com/drive/folders/11SsrIqA0xshoET20yDywxT-szQFGnFuB?usp=drive_link

Domains

Core domain
Midnight
Core domain
Bone

Starting stats

Evasion
12
Hit points
5

Hope feature

Soulcharged
Spend 3 Hope to Soulfuse any number of Souls into a weapon without marking a Stress. You gain advantage on your next attack with this weapon.

Class features

  • Soulsteal

    When you make a successful attack, you gain one Soul. You can mark a Stress to gain an additional Soul. When you gain a Soul, place a Soul token on this part of your character sheet. You can store a number of Souls equal to your Spellcast trait. Stored Souls are lost when you take a long rest. You can spend a Soul to:
    Soulfuse a weapon, conjure a cold blue flame, cover your face with a spectral veil or freeze a small pool of water.

  • Soulfuse

    You can spend a Soul to Soulfuse a weapon. If a weapon is already Soulfused, you must mark a Stress for each additional Soul you infuse into the weapon. When you Soulfuse a weapon, place a Soul token on the weapon on your character sheet.
    When you make a successful attack with a Soulfused weapon, you can expend the Souls on it and add an additional d4 to your damage roll for each Soul that's infused. When the Souls are expended, clear them from the weapon and you do not gain Souls from that attack. If you deal Severe damage with a Soulfused weapon, the target becomes temporarily Soulburned. If your attack is a failure with Fear, the weapon loses one Soul.

  • Soulburn

    When you deal Severe damage to an adversary with a Soulfused weapon, you inflict the Soulburned condition temporarily. While Soulburned, the adversary has disadvantage on Reaction rolls and if you succeed an attack against them with Hope, you gain an additional Soul.

Class items

  • A small handheld mirror
  • A pouch of coloured pebbles

Character questions

Background prompts

  1. You went somewhere seeking answers and came back with more than you expected. Where did you go, and what was it that you gained?
  2. You were blamed for an accident when you were younger, but you've never told anyone what actually happened. What was the cause of the accident?
  3. Someone you were once close to joined a group that you despise. Who were they to you, and why do you hate the group they are now a part of?

Connection prompts

  1. Why do I secretly watch your back more than anyone else?
  2. What's an inside joke that we have?
  3. What's a drunken prank that we've pulled on an unsuspecting stranger?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.