Duskreaver
Spell trait: FinesseClaim Souls and apply pressure, vanishing and reappearing to keep your foes on the back foot.
Soul Shiver: When you deal Soulfused damage, mark a Stress to target one creature in Very Close range. That creature becomes terrified, moves to a point in Close range and is temporarily Restrained.
Pierce the Veil: You can draw on memories of the dead. Spend a Hope and touch a deceased target in Melee range to learn about one of the following:
A happy memory
A sad memory
A scary memory
Reaper of Souls: After you make your damage roll, if your attack was a success with Hope, you can mark a Stress and expend a Soul. When you do, a target within Melee range that the attack would also succeed against must mark a Stress.
Vanish: Make a Spellcast (15) roll. On a success, you can spend two Hope to vanish from sight, reappearing in any location you can see within Very Close range.
Soulgrip: Make a Spellcast roll against a target in Far range. On a success, you can mark a Stress to pull that target into Melee range. When you do, the target becomes temporarily Soulburned.
Moonlight: Make a Spellcast (14) roll. Once per long rest, on a success, you conjure a beam of moonlight at a point within Close range. The beam illuminates the area in Very Close range around that point. If an adversary begins their Spotlight while inside the beam, they must succeed a Reaction (14) roll or take 2d8 mag damage. You can spend two Hope to move the location of the beam. The beam lasts until you mark HP, the GM spends a Fear to end it, or the scene ends.
