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Duskreaver • Dawnpiercer

Subclasses Designed by Aaelius

Designed for class

Homebrew class
Soulthief

Subclass details

Duskreaver

Spell trait: Finesse

Claim Souls and apply pressure, vanishing and reappearing to keep your foes on the back foot.

Foundation
Tier 1

Soul Shiver: When you deal Soulfused damage, mark a Stress to target one creature in Very Close range. That creature becomes terrified, moves to a point in Close range and is temporarily Restrained.

Pierce the Veil: You can draw on memories of the dead. Spend a Hope and touch a deceased target in Melee range to learn about one of the following:

  • A happy memory

  • A sad memory

  • A scary memory

Specialization
Tier 2

Reaper of Souls: After you make your damage roll, if your attack was a success with Hope, you can mark a Stress and expend a Soul. When you do, a target within Melee range that the attack would also succeed against must mark a Stress.

Vanish: Make a Spellcast (15) roll. On a success, you can spend two Hope to vanish from sight, reappearing in any location you can see within Very Close range.

Mastery
Tier 3

Soulgrip: Make a Spellcast roll against a target in Far range. On a success, you can mark a Stress to pull that target into Melee range. When you do, the target becomes temporarily Soulburned.

Moonlight: Make a Spellcast (14) roll. Once per long rest, on a success, you conjure a beam of moonlight at a point within Close range. The beam illuminates the area in Very Close range around that point. If an adversary begins their Spotlight while inside the beam, they must succeed a Reaction (14) roll or take 2d8 mag damage. You can spend two Hope to move the location of the beam. The beam lasts until you mark HP, the GM spends a Fear to end it, or the scene ends.

Dawnpiercer

Spell trait: Finesse

Claim Souls and launch yourself into the air, dealing increased damage and pressuring your enemies from above.

Foundation
Tier 1

Strikethrough: When you expend a Soulfused weapon, you can spend 2 Souls to further empower your attack. When you do, adversaries in a line behind your target that the attack would succeed against take d6 mag damage using your proficiency.

Sunrise: Make a Spellcast (13) roll. On a success, spend a Hope to leap within Very Close range into the air. When you do, you can slow your speed to take an action before landing. You gain advantage on actions while using Sunrise.

Specialization
Tier 2

Blinding Light: Make a Spellcast (15) roll. On a success, leap into the air and target up to two adversaries in Very Close range. Those you succeed against become temporarily Soulburned.

Open Skies: When you use Sunrise, you can take one additional action before landing. You can further extend the duration of Sunrise by one action for each Soul you spend.

Mastery
Tier 3

Sunshot: When you make a successful attack while airborne, you can spend any number of Souls to add that many d8s to your next damage roll.

Soulstorm: Make a Spellcast (16) roll. Once per long rest, on a success, you cause sunlight and nearby sources of light to flicker rapidly in darkness and spectral wind. All adversaries in Far range must mark a Stress. You gain a Soul for each adversary who marks a Stress.

Printable cards

Foundation / Specialization / Mastery
Soulthief

Duskreaver

Foundation

SPELLCAST TRAIT: Finesse

Soul Shiver: When you deal Soulfused damage, mark a Stress to target one creature in Very Close range. That creature becomes terrified, moves to a point in Close range and is temporarily Restrained.

Pierce the Veil: You can draw on memories of the dead. Spend a Hope and touch a deceased target in Melee range to learn about one of the following:

  • A happy memory

  • A sad memory

  • A scary memory

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soulthief

Duskreaver

Specialization

Reaper of Souls: After you make your damage roll, if your attack was a success with Hope, you can mark a Stress and expend a Soul. When you do, a target within Melee range that the attack would also succeed against must mark a Stress.

Vanish: Make a Spellcast (15) roll. On a success, you can spend two Hope to vanish from sight, reappearing in any location you can see within Very Close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soulthief

Duskreaver

Mastery

Soulgrip: Make a Spellcast roll against a target in Far range. On a success, you can mark a Stress to pull that target into Melee range. When you do, the target becomes temporarily Soulburned.

Moonlight: Make a Spellcast (14) roll. Once per long rest, on a success, you conjure a beam of moonlight at a point within Close range. The beam illuminates the area in Very Close range around that point. If an adversary begins their Spotlight while inside the beam, they must succeed a Reaction (14) roll or take 2d8 mag damage. You can spend two Hope to move the location of the beam. The beam lasts until you mark HP, the GM spends a Fear to end it, or the scene ends.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soulthief

Dawnpiercer

Foundation

SPELLCAST TRAIT: Finesse

Strikethrough: When you expend a Soulfused weapon, you can spend 2 Souls to further empower your attack. When you do, adversaries in a line behind your target that the attack would succeed against take d6 mag damage using your proficiency.

Sunrise: Make a Spellcast (13) roll. On a success, spend a Hope to leap within Very Close range into the air. When you do, you can slow your speed to take an action before landing. You gain advantage on actions while using Sunrise.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soulthief

Dawnpiercer

Specialization

Blinding Light: Make a Spellcast (15) roll. On a success, leap into the air and target up to two adversaries in Very Close range. Those you succeed against become temporarily Soulburned.

Open Skies: When you use Sunrise, you can take one additional action before landing. You can further extend the duration of Sunrise by one action for each Soul you spend.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soulthief

Dawnpiercer

Mastery

Sunshot: When you make a successful attack while airborne, you can spend any number of Souls to add that many d8s to your next damage roll.

Soulstorm: Make a Spellcast (16) roll. Once per long rest, on a success, you cause sunlight and nearby sources of light to flicker rapidly in darkness and spectral wind. All adversaries in Far range must mark a Stress. You gain a Soul for each adversary who marks a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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