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Summoner

Classes Designed by Chapo the Dog

About this class

Who needs to fight when you can have someone else fight for you? Summoners take many forms: some raise the dead, others conjure demons, while still others call on colossal eidolons to bring destruction down upon their foes. Some study and toil for decades before they are able to master this ability, while others stumble across it naturally, honing it as an afterthought. Regardless, they all mix knowledge and understanding with the raw and enigmatic forces of extradimensional realms to create or call their own personal bodyguards to aid in their quests.

This class has a pretty high cognitive load (you have to keep track of which types of creatures you have summoned or which upgrades you’ve given your summon) so I will eventually make a custom character sheet to help keep track of your summons.

Huge shout-out to Joseph Cittadino’s Necromancer whose Thrall mechanics I totally stole as well as Reddit user u/Quemedo whose Summoner provided a lot of inspiration for this class.

Domains

Core domain
Arcana
Core domain
Codex

Starting stats

Evasion
10
Hit points
5

Hope feature

Unlock Potential
Spend 2 Hope to give your summon an Experience with a bonus equal to 1+your tier. The summon retains this Experience until it is destroyed or dismissed.

Class features

  • Summoning

    At the start of each session, place a number of tokens equal to your Proficiency on your character sheet. Spend a token to call a summon, which appears within Close range. They can look however you like and only you can communicate with them. They obey all your commands to the best of their ability. Summons can complete simple tasks (opening a door, picking up a light object) without a roll. Make a Spellcast Roll to have them complete a more complex task (attacking, sneaking). If your summon is targeted by an attack, make a Spellcast reaction roll against the summon's Difficulty. On a failure, the summon is destroyed. You can also dismiss your summon during your spotlight, which refunds the token or tokens used to summon it. Your summon stays with you, staying by your side unless told otherwise, until it is destroyed or dismissed. Mark a Stress to refill your character sheet with tokens, up to your Proficiency. At the end of the session, remove unspent tokens.

Class items

  • A mineral of extra-dimensional origin or
  • A book of summoning glyphs with a page ripped out.

Character questions

Background prompts

  1. How did you first discover the creatures you summon?
  2. You once summoned a creature that escaped your control. What happened?
  3. What mystery surrounding your summoning still eludes you?

Connection prompts

  1. What was the first creature I summoned in front of you and how did you react?
  2. What obsession or passion do we share?
  3. What question do you have that I've promised my studies could find the answer to?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.