Caller of the Horde
Spell trait: KnowledgePlay the Caller of the Horde if you want to summon multiple creatures to aid you such as animals, elementals, or undead.
Summon the Legion: You can have a number of active summons equal to your Proficiency. You can command them all together or individually. You can command them all to attack the same adversary with a single Spellcast roll, adding their damage together before comparing to the adversary's thresholds. The following types are available.
- Scout: Very Close, 1d4+2 physical damage. Gains advantage on tasks involving stealth and observation. Gains an additional movement type: flying or swimming. Difficulty: 14
-Melee Warrior: Melee, 1d10+2 physical damage. Gains advantage on tasks involving strength, besides attacking. Difficulty: 15
Expanded Summon Types: Add the following to the types of summons you can call.
Mage: Close, 1d6+2 magic damage. Gives you advantage on non-attack Knowledge rolls. Can fly. Difficulty: 16.
Ranged Warrior: Far, 1d8+2 physical damage. Gains advantage on tasks involving agility. If at least one is involved in attacking, gain advantage on the roll. Difficulty: 17.
Sacrifice Summon: When you or an ally is hit with a successful attack while within Very Close range of one of your summons, you can mark a Stress to make the summon take the damage instead. It is immediately destroyed and you do not get to make a Spellcast reaction roll.
Perfect Summon: Spend two tokens to summon the following type.
Paragon: Close, d12+2 physical or magic damage. Can communicate and gains advantage on tasks involving charisma. On a successful attack, spend a Hope to make the target temporarily Vulnerable. Difficulty: 15.
