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Caller of the Horde • Caller of the Behemoth

Subclasses Designed by Chapo the Dog

About these subclasses

Summon a bunch of things or just one big thing?

Designed for class

Homebrew class
Summoner

Subclass details

Caller of the Horde

Spell trait: Knowledge

Play the Caller of the Horde if you want to summon multiple creatures to aid you such as animals, elementals, or undead.

Foundation
Tier 1

Summon the Legion: You can have a number of active summons equal to your Proficiency. You can command them all together or individually. You can command them all to attack the same adversary with a single Spellcast roll, adding their damage together before comparing to the adversary's thresholds. The following types are available.

- Scout: Very Close, 1d4+2 physical damage. Gains advantage on tasks involving stealth and observation. Gains an additional movement type: flying or swimming. Difficulty: 14

-Melee Warrior: Melee, 1d10+2 physical damage. Gains advantage on tasks involving strength, besides attacking. Difficulty: 15

Specialization
Tier 2

Expanded Summon Types: Add the following to the types of summons you can call.

Mage: Close, 1d6+2 magic damage. Gives you advantage on non-attack Knowledge rolls. Can fly. Difficulty: 16.

Ranged Warrior: Far, 1d8+2 physical damage. Gains advantage on tasks involving agility. If at least one is involved in attacking, gain advantage on the roll. Difficulty: 17.

Mastery
Tier 3

Sacrifice Summon: When you or an ally is hit with a successful attack while within Very Close range of one of your summons, you can mark a Stress to make the summon take the damage instead. It is immediately destroyed and you do not get to make a Spellcast reaction roll.

Perfect Summon: Spend two tokens to summon the following type.

Paragon: Close, d12+2 physical or magic damage. Can communicate and gains advantage on tasks involving charisma. On a successful attack, spend a Hope to make the target temporarily Vulnerable. Difficulty: 15.

Caller of the Behemoth

Spell trait: Knowledge

Play the Caller of the Behemoth if you want to summon a single, powerful creature such as an eidolon, golem, or demon.

Foundation
Tier 1

Create Summon: You can only have one active summon at a time. Your summon begins with the following abilities:

Attack - Melee, d6+your level physical damage, using your Proficiency.

Difficulty - 15

Your summon can have a number of upgrades equal to your Spellcast trait. Pick one upgrade when you create the summon and spend a token to give the summon an additional upgrade from the following:

Increase its attack by one die size (up to d20), increase its range by one band (up to Very Far), its attacks deal magic damage, decrease its Difficulty by 1 (down to 13), gain an additional movement type: flying or swimming.

Specialization
Tier 2

Expanded Upgrades: Spend a token to give your summon any of the following upgrades:

Spend a Hope to make an adversary hit by its attack temporarily Vulnerable, spend a Hope to make an adversary hit by its attack temporarily Restrained, allies (including you) within Very Close range of your summon increase their Evasion by 1 (stacking up to 4 times), the summon gains advantage on all non-attacking tasks related to a trait of your choice

Mastery
Tier 3

Ultimate Attack: Once per long rest, have your summon perform its ultimate attack. Make a Spellcast roll against all targets within Close range of your summon. The summon deals d20+10 damage using your Proficiency to all targets you succeed against. This is considered both physical and magic damage. Name and describe this attack.

Printable cards

Foundation / Specialization / Mastery
Summoner

Caller of the Horde

Foundation

SPELLCAST TRAIT: Knowledge

Summon the Legion: You can have a number of active summons equal to your Proficiency. You can command them all together or individually. You can command them all to attack the same adversary with a single Spellcast roll, adding their damage together before comparing to the adversary's thresholds. The following types are available.

- Scout: Very Close, 1d4+2 physical damage. Gains advantage on tasks involving stealth and observation. Gains an additional movement type: flying or swimming. Difficulty: 14

-Melee Warrior: Melee, 1d10+2 physical damage. Gains advantage on tasks involving strength, besides attacking. Difficulty: 15

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Summoner

Caller of the Horde

Specialization

Expanded Summon Types: Add the following to the types of summons you can call.

Mage: Close, 1d6+2 magic damage. Gives you advantage on non-attack Knowledge rolls. Can fly. Difficulty: 16.

Ranged Warrior: Far, 1d8+2 physical damage. Gains advantage on tasks involving agility. If at least one is involved in attacking, gain advantage on the roll. Difficulty: 17.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Summoner

Caller of the Horde

Mastery

Sacrifice Summon: When you or an ally is hit with a successful attack while within Very Close range of one of your summons, you can mark a Stress to make the summon take the damage instead. It is immediately destroyed and you do not get to make a Spellcast reaction roll.

Perfect Summon: Spend two tokens to summon the following type.

Paragon: Close, d12+2 physical or magic damage. Can communicate and gains advantage on tasks involving charisma. On a successful attack, spend a Hope to make the target temporarily Vulnerable. Difficulty: 15.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Summoner

Caller of the Behemoth

Foundation

SPELLCAST TRAIT: Knowledge

Create Summon: You can only have one active summon at a time. Your summon begins with the following abilities:

Attack - Melee, d6+your level physical damage, using your Proficiency.

Difficulty - 15

Your summon can have a number of upgrades equal to your Spellcast trait. Pick one upgrade when you create the summon and spend a token to give the summon an additional upgrade from the following:

Increase its attack by one die size (up to d20), increase its range by one band (up to Very Far), its attacks deal magic damage, decrease its Difficulty by 1 (down to 13), gain an additional movement type: flying or swimming.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Summoner

Caller of the Behemoth

Specialization

Expanded Upgrades: Spend a token to give your summon any of the following upgrades:

Spend a Hope to make an adversary hit by its attack temporarily Vulnerable, spend a Hope to make an adversary hit by its attack temporarily Restrained, allies (including you) within Very Close range of your summon increase their Evasion by 1 (stacking up to 4 times), the summon gains advantage on all non-attacking tasks related to a trait of your choice

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Summoner

Caller of the Behemoth

Mastery

Ultimate Attack: Once per long rest, have your summon perform its ultimate attack. Make a Spellcast roll against all targets within Close range of your summon. The summon deals d20+10 damage using your Proficiency to all targets you succeed against. This is considered both physical and magic damage. Name and describe this attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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