Astral voyager
Spell trait: InstinctPlay the Astral Voyager if you want to manipulate the laws of reality to your favor to get closer to the truths of this world.
Nano-star: Mark a Stress you can summon a star mote of the size of your palm, it can illuminate to even farther distance, rolling a 1d2 dice you can inbuy it with one of two blessings: (1) Sun: when the mote is vanquished or destroyed it can blind enemies at very close range, applying Vulnerable to two adversaries. (2) Moon: rolling a spellcast roll (15), The light can reveal hidden adversaries or objects, when it reveals an adversary they take 1d10 magic damage.
The laws of the beyond: Your understanding of the universal laws let you bend them at your will… Mark a Stress so you can roll a Spellcast roll against an adversary to lift them from the ground making them Vulnerable until they are hit 3 times. Or you can mark a Stress to describe how you use gravity magic to help an ally evade an attack, when you do, roll a d6 and add the result to their evasion against the attack.
The power of the great beyond: once per long rest, channel the energies of the stars through your body, when you do, describe how it happens and choose one the following benefits to gain until your next rest: The void: whenever you succed an attack you can add d6 damage to your roll. The touch: whenever you succed an attack you can spend a hope to heal a d6 dice to an ally or yourself.
