Painted Fists
Spellcast Trait: InstinctThose that see the world for the depth it offered, coloring between the lines of martial and magic with their forms.
Color Coded:
Domain Cards: Your Domain Cards are Arcana and Valor (Blade is meant for the Inkwell Blades)
Astral Canvas: While you don’t have any equipped weapons:
- Your unarmed strikes are considered a Melee weapon, use the trait of your choice, and deal d8 phy damage using your Proficiency.
- Your unarmed strikes can also deal magic damage instead using 1d6 plus your Proficiency, and can attack out to medium range.
Stained Strikes: On a successful magic attack, you can instead spend a stress to 'Zenith Mark' the enemy hit.
Picture in Motion:
Frame Skip: Gain +1 evasion for every 'Zenith Mark' within medium range of you.
Bold Shading: Your unarmed strikes deal 1d10 of phy or 1d8 magic damage using proficiency now.
Magnum Opus:
Watercolor Flow: When you land a strike against an enemy you just teleported to using Zenith Strike, you can reapply the Zenith Mark on them for free. This can be done once per turn.
Abstract Horizon: Your Astral Canvas strikes can now go out to long range. You can spend a stress when an enemy is hit at long range to blind them for 1 round or until the GM spends a fear to remove the condition from them.