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Gunslinger • Showblade

About these subclasses

A precision fighter who thrives in single combat, mastering timing, technique, and flawless execution through weapon discipline. A fun class that lets you wield a sword and shoot a gun. Gunslinger is more burst oriented, and Showblade gets deadlier each successive hit. The charmed condition does not allow the adversary to target you, while providing advantage on Presence rolls against them.

Designed for class

Duelist
Homebrew class
Duelist
Gunslinger

Gunslinger

Spellcast Trait: Presence

Play the Gunslinger if you want to control distance and tempo, weaving elegant shots and movement into a deadly one-on-one duel.

Foundation

Crossfire: When you hit with a weapon attack, you may Spend 1 Hope to follow it with a Crossfire attack, if you hit a creature with a Melee weapon attack, make a ranged weapon attack against a different creature within range. If you hit them with a ranged weapon attack, make a Melee weapon attack against a creature within Very Close range instead. The weapons each have the Paired feature with no range limit and damage bonus equal to your tier.

Signature Shots: When you make a ranged attack, Spend a Hope to apply a Signature Shot:

  • Displacement Shot: After a successful attack, push the target Close range in any direction.

  • Homing Shot: The attack ignores resistance and cover.

Specialization

Deceptive Ballistics: You learn four additional Signature Shots:

  • Alluring Shot: The target must make a Reaction Roll (13), on a failure, the target is temporarily Charmed.

  • Binding Shot: The target is Restrained.

  • Scatter Shot: After a successful ranged Crossfire, choose additional creatures within Close range of the original target. They make a Reaction Roll (13), only on a failure, they take full damage from the Crossfire attack.

  • Smoke Shot: After a successful ranged Crossfire, create smoke covering Close range around the target. Creatures inside the cloud have disadvantage on attacks until your next spotlight.

Mastery

Beguiling Wounds: On a successful melee weapon attack, that creature is temporarily Enraptured, and you may move them anywhere within Close range of you.

Killshot: When you defeat your Dueling Partner, you may make a Signature Shot at another target. You know the following Signature Shot:

  • Explosive Shot: Your ranged attack deals an extra d10. If an adversary is killed with your ranged weapon, deal half that damage to all targets within Very Close range of them.

Showblade

Showblade

Spellcast Trait: Agility

Play the Showblade if you want to outmaneuver foes with blades, misdirection, and mounting pressure, winning duels through speed and precision rather than brute

Foundation

Knifeplay Prelude: One-handed Agility weapons you wield can be thrown within Far range and have the Returning or Stockpiled feature. When you hit a creature with a thrown weapon attack, the target gains 1 Bleed temporarily, and you may move Very Close range. Bleed stacks and lasts until the target clears a Hit Point.

  • At 3 Bleed, the creature becomes Vulnerable.

  • At 5 Bleed the target is permanently Lacerated. Whenever the creature moves, it must mark a Stress.

Veiled Footwork: When you would be hit by an attack, you make a contested Agility Reaction Roll. On a success, you avoid the attack entirely.

Specialization

Artful Wound: When you hit a creature that already has Bleed, it gains +1 additional Bleed.

Festering Laceration: While a creature is Lacerated, it has disadvantage on Reaction rolls.

Relentless Pressure: Once per spotlight, when you hit an adversary that already has Bleed, deal damage to them equal to the number of Bleed stacks.

Mastery

Final Cut: When you hit a creature that is Lacerated, Vulnerable, or your Dueling Partner, attack them again.

Flurry of Afterimages: When you succeed on Veiled Footwork, you may spend 1 Hope to move Very Close range, leaving behind an illusory afterimage in your space. Creatures within Very Close range of the illusion have disadvantage on attacks against you until your next spotlight.

Scarlet Finale: Whenever you hit a Lacerated creature, double their Bleed stacks.

Printable cards

Foundation / Specialization / Mastery
Blade domain icon Grace domain icon
Gunslinger
Duelist

Gunslinger

Foundation

SPELLCAST TRAIT: Presence

Crossfire: When you hit with a weapon attack, you may Spend 1 Hope to follow it with a Crossfire attack, if you hit a creature with a Melee weapon attack, make a ranged weapon attack against a different creature within range. If you hit them with a ranged weapon attack, make a Melee weapon attack against a creature within Very Close range instead. The weapons each have the Paired feature with no range limit and damage bonus equal to your tier.

Signature Shots: When you make a ranged attack, Spend a Hope to apply a Signature Shot:

  • Displacement Shot: After a successful attack, push the target Close range in any direction.

  • Homing Shot: The attack ignores resistance and cover.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Grace domain icon
Gunslinger
Duelist

Gunslinger

Specialization

Deceptive Ballistics: You learn four additional Signature Shots:

  • Alluring Shot: The target must make a Reaction Roll (13), on a failure, the target is temporarily Charmed.

  • Binding Shot: The target is Restrained.

  • Scatter Shot: After a successful ranged Crossfire, choose additional creatures within Close range of the original target. They make a Reaction Roll (13), only on a failure, they take full damage from the Crossfire attack.

  • Smoke Shot: After a successful ranged Crossfire, create smoke covering Close range around the target. Creatures inside the cloud have disadvantage on attacks until your next spotlight.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Grace domain icon
Gunslinger
Duelist

Gunslinger

Mastery

Beguiling Wounds: On a successful melee weapon attack, that creature is temporarily Enraptured, and you may move them anywhere within Close range of you.

Killshot: When you defeat your Dueling Partner, you may make a Signature Shot at another target. You know the following Signature Shot:

  • Explosive Shot: Your ranged attack deals an extra d10. If an adversary is killed with your ranged weapon, deal half that damage to all targets within Very Close range of them.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Grace domain icon
Showblade
Duelist

Showblade

Foundation

SPELLCAST TRAIT: Agility

Knifeplay Prelude: One-handed Agility weapons you wield can be thrown within Far range and have the Returning or Stockpiled feature. When you hit a creature with a thrown weapon attack, the target gains 1 Bleed temporarily, and you may move Very Close range. Bleed stacks and lasts until the target clears a Hit Point.

  • At 3 Bleed, the creature becomes Vulnerable.

  • At 5 Bleed the target is permanently Lacerated. Whenever the creature moves, it must mark a Stress.

Veiled Footwork: When you would be hit by an attack, you make a contested Agility Reaction Roll. On a success, you avoid the attack entirely.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Grace domain icon
Showblade
Duelist

Showblade

Specialization

Artful Wound: When you hit a creature that already has Bleed, it gains +1 additional Bleed.

Festering Laceration: While a creature is Lacerated, it has disadvantage on Reaction rolls.

Relentless Pressure: Once per spotlight, when you hit an adversary that already has Bleed, deal damage to them equal to the number of Bleed stacks.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Grace domain icon
Showblade
Duelist

Showblade

Mastery

Final Cut: When you hit a creature that is Lacerated, Vulnerable, or your Dueling Partner, attack them again.

Flurry of Afterimages: When you succeed on Veiled Footwork, you may spend 1 Hope to move Very Close range, leaving behind an illusory afterimage in your space. Creatures within Very Close range of the illusion have disadvantage on attacks against you until your next spotlight.

Scarlet Finale: Whenever you hit a Lacerated creature, double their Bleed stacks.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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