Gunslinger
Spellcast Trait: PresencePlay the Gunslinger if you want to control distance and tempo, weaving elegant shots and movement into a deadly one-on-one duel.
Crossfire: When you hit with a weapon attack, you may Spend 1 Hope to follow it with a Crossfire attack, if you hit a creature with a Melee weapon attack, make a ranged weapon attack against a different creature within range. If you hit them with a ranged weapon attack, make a Melee weapon attack against a creature within Very Close range instead. The weapons each have the Paired feature with no range limit and damage bonus equal to your tier.
Signature Shots: When you make a ranged attack, Spend a Hope to apply a Signature Shot:
Displacement Shot: After a successful attack, push the target Close range in any direction.
Homing Shot: The attack ignores resistance and cover.
Deceptive Ballistics: You learn four additional Signature Shots:
Alluring Shot: The target must make a Reaction Roll (13), on a failure, the target is temporarily Charmed.
Binding Shot: The target is Restrained.
Scatter Shot: After a successful ranged Crossfire, choose additional creatures within Close range of the original target. They make a Reaction Roll (13), only on a failure, they take full damage from the Crossfire attack.
Smoke Shot: After a successful ranged Crossfire, create smoke covering Close range around the target. Creatures inside the cloud have disadvantage on attacks until your next spotlight.
Beguiling Wounds: On a successful melee weapon attack, that creature is temporarily Enraptured, and you may move them anywhere within Close range of you.
Killshot: When you defeat your Dueling Partner, you may make a Signature Shot at another target. You know the following Signature Shot:
Explosive Shot: Your ranged attack deals an extra d10. If an adversary is killed with your ranged weapon, deal half that damage to all targets within Very Close range of them.