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Illusion Origin

Subclasses Designed by Chapo the Dog

About these subclasses

This is my homebrew subclass for an illusion specialist. I considered making this a wizard subclass but the sorcerer’s minor illusion lent very naturally to this class’s main features.

Designed for class

Sorcerer image
Core class
Sorcerer

Subclass details

Illusion Origin

Illusion Origin

Spell trait: Presence

Play the Illusion Origin if you want to befuddle your foes with imaginative illusions.

Foundation
Tier 1

Convincing Illusions: Anyone scrutinizing your “Minor Illusion” must succeed on a Reaction Roll to recognize it is illusory. The Difficulty is 10 plus your Spellcast trait. Mark any number of Stress when you create the illusion to increase the Difficulty by the same amount. The scrutinizer automatically succeeds if they physically interact with the illusion.

Specialization
Tier 2

Major Illusion: The range of your “Minor Illusion” increases to Far. Pick a point within this range. Your illusion can be as large as Very Close range, centered on this point. You can move it at will. The illusion may also include auditory elements.

Horrific Phantasm: Once per rest, you can create an illusion pulled from a creature's worst nightmares. A target within Far range must succeed on a Reaction Roll using your "Minor Illusion" Difficulty or mark 1d6 Stress.

Mastery
Tier 3

Illusion Mastery: Anyone scrutinizing your “Minor Illusion” no longer automatically succeeds if they physically interact with it. Your illusion can also include olfactory, gustatory, thermal, and tactile elements. It can encompass an area contained within Close range, centered on a point within Very Far range.

Permanent Illusion: Spend 3 Hope to make a “Minor Illusion” permanent. You may only have one permanent illusion at a time.

Printable cards

Foundation / Specialization / Mastery
Illusion Origin
Sorcerer

Illusion Origin

Foundation

SPELLCAST TRAIT: Presence

Convincing Illusions: Anyone scrutinizing your “Minor Illusion” must succeed on a Reaction Roll to recognize it is illusory. The Difficulty is 10 plus your Spellcast trait. Mark any number of Stress when you create the illusion to increase the Difficulty by the same amount. The scrutinizer automatically succeeds if they physically interact with the illusion.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Illusion Origin
Sorcerer

Illusion Origin

Specialization

Major Illusion: The range of your “Minor Illusion” increases to Far. Pick a point within this range. Your illusion can be as large as Very Close range, centered on this point. You can move it at will. The illusion may also include auditory elements.

Horrific Phantasm: Once per rest, you can create an illusion pulled from a creature's worst nightmares. A target within Far range must succeed on a Reaction Roll using your "Minor Illusion" Difficulty or mark 1d6 Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Illusion Origin
Sorcerer

Illusion Origin

Mastery

Illusion Mastery: Anyone scrutinizing your “Minor Illusion” no longer automatically succeeds if they physically interact with it. Your illusion can also include olfactory, gustatory, thermal, and tactile elements. It can encompass an area contained within Close range, centered on a point within Very Far range.

Permanent Illusion: Spend 3 Hope to make a “Minor Illusion” permanent. You may only have one permanent illusion at a time.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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