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Medium • Deckmaster

Subclasses Designed by Steven Gernemann

About these subclasses

Deckmaster’s deck mechanic should become more clear once I translated and upload the corresponding sheet.

Designed for class

Occultist
Homebrew class
Occultist

Subclass details

Medium

Medium

Spell trait: Knowledge

Play the Medium if you want to use the echoes of departed souls to your advantage.

Foundation
Tier 1

Open Vessel: During a rest, you can conduct a séance to channel echoes of the dead. Roll a number of d4s equal to your spellcasting attribute to determine which echoes you perceive. Then choose one of the rolled values to have the corresponding echo inhabit you and grant you a special advantage until you rest again:

  • 1 - Soldier: +2 to your Dodge.
  • 2 - Scholar: +2 to action rolls based on knowledge.
  • 3 - Priest: When you clear 1 hit point, clear 2 hit points instead.
  • 4 - Hunter: Attacks do 1d6 more damage.

If you roll a failure with Fear, the echo becomes restless: Mark 1 stress or the echo leaves you.

Specialization
Tier 2

Warden of the Echoes: You can absorb an additional echo during a séance. If you do not mark stress when you roll a failure with Fear, only one echo will leave you.

Eyes in the Beyond: Roll d6s instead of d4s to perceive echoes. You can also perceive the following echoes:

  • 5 - Sailor: You cannot be Restrained or moved against your will.
  • 6 - Blacksmith: Gain an additional armor slot.
Mastery
Tier 3

Inner Peace: Echos are no longer restless. You no longer have to mark a Stress to keep an echo with you.

Aid from Beyond: Once you have marked your last hit point, you can absorb one or both echoes instead of performing a death move. Clear 1 HP per absorbed echo. The absorbed echoes are then no longer inside you.

Deckmaster

Deckmaster

Spell trait: Knowledge

Play the deck master if you want to play with the fate of the cards to achieve your goal.

Foundation
Tier 1

Tarot Deck: Take the Tarot Cards sheet. Start with 5 tarot cards from level 1. When you reach a new level, choose an additional tarot card from your current level or lower.

Resonance: During a rest, roll a number of d6s equal to your Knowledge and place a number of Resonance markers equal to the value of the highest die rolled on this card. You may make a Spellcast roll (10). On success, you may spend one Resonance marker to draw a random card from your deck and execute its effect.

Specialization
Tier 2

Warden of Resonance: During a rest, roll d8s instead of d6s to obtain resonance markers.

Bend Fate: After drawing a tarot card using a Resonance marker, you can spend any amount of hope to draw as many additional cards as you spent hope. Then choose one of the cards you drew to activate its effect.

Mastery
Tier 3

Hope of the Unknown: When you start a long rest with remaining Resonance markers, gain Hope based on the number of remaining markers:

  • 1 marker: Gain 1 Hope
  • 2-3 markers: Gain 2 Hope
  • 4+ markers: Gain 3 Hope

Master of Fate: If you have drawn additional cards with Bend Fate, you may spend an additional Resonance marker to activate the effect of another drawn card. Resolve the effect of this chosen card before resolving the effect of the originally chosen card.

Printable cards

Foundation / Specialization / Mastery
Medium
Occultist

Medium

Foundation

SPELLCAST TRAIT: Knowledge

Open Vessel: During a rest, you can conduct a séance to channel echoes of the dead. Roll a number of d4s equal to your spellcasting attribute to determine which echoes you perceive. Then choose one of the rolled values to have the corresponding echo inhabit you and grant you a special advantage until you rest again:

  • 1 - Soldier: +2 to your Dodge.
  • 2 - Scholar: +2 to action rolls based on knowledge.
  • 3 - Priest: When you clear 1 hit point, clear 2 hit points instead.
  • 4 - Hunter: Attacks do 1d6 more damage.

If you roll a failure with Fear, the echo becomes restless: Mark 1 stress or the echo leaves you.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Medium
Occultist

Medium

Specialization

Warden of the Echoes: You can absorb an additional echo during a séance. If you do not mark stress when you roll a failure with Fear, only one echo will leave you.

Eyes in the Beyond: Roll d6s instead of d4s to perceive echoes. You can also perceive the following echoes:

  • 5 - Sailor: You cannot be Restrained or moved against your will.
  • 6 - Blacksmith: Gain an additional armor slot.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Medium
Occultist

Medium

Mastery

Inner Peace: Echos are no longer restless. You no longer have to mark a Stress to keep an echo with you.

Aid from Beyond: Once you have marked your last hit point, you can absorb one or both echoes instead of performing a death move. Clear 1 HP per absorbed echo. The absorbed echoes are then no longer inside you.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Deckmaster
Occultist

Deckmaster

Foundation

SPELLCAST TRAIT: Knowledge

Tarot Deck: Take the Tarot Cards sheet. Start with 5 tarot cards from level 1. When you reach a new level, choose an additional tarot card from your current level or lower.

Resonance: During a rest, roll a number of d6s equal to your Knowledge and place a number of Resonance markers equal to the value of the highest die rolled on this card. You may make a Spellcast roll (10). On success, you may spend one Resonance marker to draw a random card from your deck and execute its effect.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Deckmaster
Occultist

Deckmaster

Specialization

Warden of Resonance: During a rest, roll d8s instead of d6s to obtain resonance markers.

Bend Fate: After drawing a tarot card using a Resonance marker, you can spend any amount of hope to draw as many additional cards as you spent hope. Then choose one of the cards you drew to activate its effect.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Deckmaster
Occultist

Deckmaster

Mastery

Hope of the Unknown: When you start a long rest with remaining Resonance markers, gain Hope based on the number of remaining markers:

  • 1 marker: Gain 1 Hope
  • 2-3 markers: Gain 2 Hope
  • 4+ markers: Gain 3 Hope

Master of Fate: If you have drawn additional cards with Bend Fate, you may spend an additional Resonance marker to activate the effect of another drawn card. Resolve the effect of this chosen card before resolving the effect of the originally chosen card.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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