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Mindweaver • Kineticist

Subclasses Designed by Alex

Designed for class

Homebrew class
Mystic

Subclass details

Mindweaver

Spell trait: Knowledge

Play a Mindweaver if you want to assail the minds of your foes, and link and coordinate those of your allies.

Foundation
Tier 1

Mind to Mind: You can form a mental link with a creature you can see within Far range. letting you transmit words or mental images to one another. Gain an Advantage to overcome the lack of a shared language.

Any linked creature can break the link at will, if they are aware of it. Otherwise, the link breaks at the end of the scene, or if a linked creature moves more than Very Far range from you.

Seeing Soul: You may make a Spellcast roll to search your Open Mind range for the minds of others. You become aware of the rough locations of all Adversaries whose Difficulty you beat. Player characters instead make an Instinct Reaction roll vs your result to remain hidden.

Specialization
Tier 2

Mindweb: Spend 1 Hope to create mental links between a number of creatures you can see within Far range equal to your Tier plus the number of player characters. These links behave as per Mindspeech, save that they only break when willingly broken, or when you next rest.

Additionally, while you have a mental link to a creature, you have a rough sense of their intent, though not its specifics.

Psychic Thrust: When you inflict 1+ HP loss with a spell or weapon attack, you may spend 1 Hope to additionally inflict 1d3 Stress to the same target.

Mastery
Tier 3

Empathic Shockwave: When you defeat a foe other than a Minion, you may make a Spellcast roll and spend 2 Hope. Inflict 1d3 Stress to each ally of the downed creature whose Difficulty you beat.

Whispers From Afar: You may spend 3 Hope to form a mental link, per Mindspeech, with any one creature you can clearly picture, so long as they are on the same plane of existence as yourself.

Additionally, links created via Mindweb no longer lapse at a rest.

Kineticist

Spell trait: Presence

Play a Kineticist if you want to unleash powerful telekinetic forces from the thick of the fighting.

Foundation
Tier 1

Force Burst: When you hit a target with an attack, you may make a Spellcast reaction against their Difficulty. On a success, you may spend 1 Hope to shove them Close Range away from you, or make them temporarily Prone.

Prone characters have -2 Difficulty vs attacks from within Very Close range, and reduce their movement by one range band.

Mind in Motion: You may manipulate physical objects out to Close range as if holding them with your hands. This is not precise enough to effectively wield weapons via telekinetic force. When a Strength, Agility or Finesse roll would normally be relevant, use your Spellcast roll instead.

Specialization
Tier 2

Mighty Burst: The effects of Force Burst may now be applied to all chosen targets within Very Close range of the original target.

Force Barrier: Once per Rest, you or an ally within Very Close range may gain Resistance to damage from one attack.

Mastery
Tier 3

Focused Burst: If you inflict at least 1 HP damage with an attack, you may spend 2 Hope to inflict an additional HP. If you do this, you cannot activate Force Burst on this same attack.

Layered Barrier: Force Barrier may be used up to three times per Rest.

Printable cards

Foundation / Specialization / Mastery
Mystic

Mindweaver

Foundation

SPELLCAST TRAIT: Knowledge

Mind to Mind: You can form a mental link with a creature you can see within Far range. letting you transmit words or mental images to one another. Gain an Advantage to overcome the lack of a shared language.

Any linked creature can break the link at will, if they are aware of it. Otherwise, the link breaks at the end of the scene, or if a linked creature moves more than Very Far range from you.

Seeing Soul: You may make a Spellcast roll to search your Open Mind range for the minds of others. You become aware of the rough locations of all Adversaries whose Difficulty you beat. Player characters instead make an Instinct Reaction roll vs your result to remain hidden.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Mystic

Mindweaver

Specialization

Mindweb: Spend 1 Hope to create mental links between a number of creatures you can see within Far range equal to your Tier plus the number of player characters. These links behave as per Mindspeech, save that they only break when willingly broken, or when you next rest.

Additionally, while you have a mental link to a creature, you have a rough sense of their intent, though not its specifics.

Psychic Thrust: When you inflict 1+ HP loss with a spell or weapon attack, you may spend 1 Hope to additionally inflict 1d3 Stress to the same target.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Mystic

Mindweaver

Mastery

Empathic Shockwave: When you defeat a foe other than a Minion, you may make a Spellcast roll and spend 2 Hope. Inflict 1d3 Stress to each ally of the downed creature whose Difficulty you beat.

Whispers From Afar: You may spend 3 Hope to form a mental link, per Mindspeech, with any one creature you can clearly picture, so long as they are on the same plane of existence as yourself.

Additionally, links created via Mindweb no longer lapse at a rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Mystic

Kineticist

Foundation

SPELLCAST TRAIT: Presence

Force Burst: When you hit a target with an attack, you may make a Spellcast reaction against their Difficulty. On a success, you may spend 1 Hope to shove them Close Range away from you, or make them temporarily Prone.

Prone characters have -2 Difficulty vs attacks from within Very Close range, and reduce their movement by one range band.

Mind in Motion: You may manipulate physical objects out to Close range as if holding them with your hands. This is not precise enough to effectively wield weapons via telekinetic force. When a Strength, Agility or Finesse roll would normally be relevant, use your Spellcast roll instead.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Mystic

Kineticist

Specialization

Mighty Burst: The effects of Force Burst may now be applied to all chosen targets within Very Close range of the original target.

Force Barrier: Once per Rest, you or an ally within Very Close range may gain Resistance to damage from one attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Mystic

Kineticist

Mastery

Focused Burst: If you inflict at least 1 HP damage with an attack, you may spend 2 Hope to inflict an additional HP. If you do this, you cannot activate Force Burst on this same attack.

Layered Barrier: Force Barrier may be used up to three times per Rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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