Mindweaver
Spell trait: KnowledgePlay a Mindweaver if you want to assail the minds of your foes, and link and coordinate those of your allies.
Mind to Mind: You can form a mental link with a creature you can see within Far range. letting you transmit words or mental images to one another. Gain an Advantage to overcome the lack of a shared language.
Any linked creature can break the link at will, if they are aware of it. Otherwise, the link breaks at the end of the scene, or if a linked creature moves more than Very Far range from you.
Seeing Soul: You may make a Spellcast roll to search your Open Mind range for the minds of others. You become aware of the rough locations of all Adversaries whose Difficulty you beat. Player characters instead make an Instinct Reaction roll vs your result to remain hidden.
Mindweb: Spend 1 Hope to create mental links between a number of creatures you can see within Far range equal to your Tier plus the number of player characters. These links behave as per Mindspeech, save that they only break when willingly broken, or when you next rest.
Additionally, while you have a mental link to a creature, you have a rough sense of their intent, though not its specifics.
Psychic Thrust: When you inflict 1+ HP loss with a spell or weapon attack, you may spend 1 Hope to additionally inflict 1d3 Stress to the same target.
Empathic Shockwave: When you defeat a foe other than a Minion, you may make a Spellcast roll and spend 2 Hope. Inflict 1d3 Stress to each ally of the downed creature whose Difficulty you beat.
Whispers From Afar: You may spend 3 Hope to form a mental link, per Mindspeech, with any one creature you can clearly picture, so long as they are on the same plane of existence as yourself.
Additionally, links created via Mindweb no longer lapse at a rest.
