You know when That One Guy steals the show and becomes the NPC your players talk about after the campaign is over?
These Daryls are Those Guys. (“Guys” as gender neutral. We valued their privacy and didn’t ask. It would’ve been weird, and we want them to be weird, not us.)
Daryls are easy to roleplay as a GM because you already know them. You will look brilliant running them.
This issue contains:
- 7 Social Adversaries across Tiers 1-3 to create the good kind of awkward moments at your table
- 5 NPCs to drop in to help make a scene exciting, then just leave (no stat block bloat!)
- 1 environment that we’re not going to tell you should be run entirely with bad British accents, but we’re not not telling you, either
Spend your hard-earned Fear on flustering your PCs with goofy guys, not old-fashioned sword fights. Let us at Copper Moth Collective introduce you to Some of the Daryls I Know