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Assassin

Class

Assassins are masters in the art of slipping past their opponents' defenses to inflict terrible pain and deadly strikes. When an assassin marks someone for death, they pursue their prey with unwavering intent.

Blade Midnight

Core Stats

Evasion 12
Hit Points 5

Subclasses

Executioners Guild / Poisoners Guild

Loadout

Primary: -
Secondary: -
Armor: -

Starting Flavor

Items: A list of names with several marked off or a mortar and pestle inscribed with a mysterious insignia
Traits: -

Hope Feature

Grim Resolve

Spend 3 Hope to clear 2 Stress.

Class Features

Marked for Death

On a successful weapon attack, you can mark a Stress to make the target Marked for Death. Attacks you make against a target that's Marked for Death gain a bonus to damage equal to +1d4 per tier. You can only have one adversary Marked for Death at a time, and can't transfer or remove the condition except by defeating the target. The GM can spend a number of Fear equal to your Proficiency to remove the Marked for Death condition. Otherwise, it ends automatically when you take a rest.

Get In & Get Out

Spend a Hope to ask the GM for either a quick or inconspicuous way into or out of a building or structure you can see. The next roll you make that capitalizes on this information has advantage.

Background Questions

No background prompts listed.

Connection Questions

No connection prompts listed.

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