10
2

Spell
Tempest
Choose one of the following tempests and make a Spellcast Roll against all targets within Far range. Targets you succeed against experience its effects until the GM spends a Fear on their turn to end this spell.
- **Blizzard**: Deal 2d20+8 magic damage and targets are temporarily Vulnerable.
- **Hurricane**: Deal 3d10+10 magic damage and choose a direction the wind is blowing. Targets can’t move against the wind.
- **Sandstorm**: Deal 5d6+9 magic damage. Attacks made from beyond Melee range have disadvantage.
- **Blizzard**: Deal 2d20+8 magic damage and targets are temporarily Vulnerable.
- **Hurricane**: Deal 3d10+10 magic damage and choose a direction the wind is blowing. Targets can’t move against the wind.
- **Sandstorm**: Deal 5d6+9 magic damage. Attacks made from beyond Melee range have disadvantage.
Homebrew Vault