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Tempest

10

2
Spell

Tempest

Choose one of the following tempests and make a Spellcast Roll against all targets within Far range. Targets you succeed against experience its effects until the GM spends a Fear on their turn to end this spell.

- **Blizzard**: Deal 2d20+8 magic damage and targets are temporarily Vulnerable.
- **Hurricane**: Deal 3d10+10 magic damage and choose a direction the wind is blowing. Targets can’t move against the wind.
- **Sandstorm**: Deal 5d6+9 magic damage. Attacks made from beyond Melee range have disadvantage.

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