Subclass
Play the Poisoners Guild if you want to debilitate your targets with punishing afflictions.
Subclass Features
Foundations
Toxic Concoctions
Tokens
Mark a Stress to place 1d4+1 tokens on this card. When you make a successful weapon attack, you can spend a token to afflict the target with a poison. You know these poisons:
- Ghost Petal: The target becomes temporarily Vulnerable.
- Grave Spore: The target must also mark a Stress.
- Leech Weed: You deal an extra 1d6 damage on this attack.
When you take a long rest, clear all unspent tokens.
Specializations
Poison Compendium
You also know these poisons:
- Midnight Vine: The target has disadvantage on attack rolls until it marks a Stress to clear this condition.
- Gorgon Root: The target becomes temporarily Restrained.
Twin Fang
When you afflict a target Marked for Death with a poison you know, you can spend an additional token to also inflict the effect of a second poison you know.
Masteries
Venomancer
You also know these poisons:
- Blight Seed: The target gains a −3 penalty to their damage thresholds until the end of the scene. This effect can’t stack.
- Fear Leaf: You deal extra damage equal to the result of your Fear Die on this attack.
- Corpse Thorn: The target gains disadvantage on reaction rolls until the end of the scene.
Adder's Blessing
You are immune to poisons and other toxins.