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Poisoners Guild

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Subclass

Play the Poisoners Guild if you want to debilitate your targets with punishing afflictions.

Class: Assassin Hope & Fear Spellcast: Knowledge

Subclass Features

Foundations

Toxic Concoctions

Tokens

Mark a Stress to place 1d4+1 tokens on this card. When you make a successful weapon attack, you can spend a token to afflict the target with a poison. You know these poisons:

  • Ghost Petal: The target becomes temporarily Vulnerable.
  • Grave Spore: The target must also mark a Stress.
  • Leech Weed: You deal an extra 1d6 damage on this attack.

When you take a long rest, clear all unspent tokens.

Specializations

Poison Compendium

You also know these poisons:

  • Midnight Vine: The target has disadvantage on attack rolls until it marks a Stress to clear this condition.
  • Gorgon Root: The target becomes temporarily Restrained.

Twin Fang

When you afflict a target Marked for Death with a poison you know, you can spend an additional token to also inflict the effect of a second poison you know.

Masteries

Venomancer

You also know these poisons:

  • Blight Seed: The target gains a −3 penalty to their damage thresholds until the end of the scene. This effect can’t stack.
  • Fear Leaf: You deal extra damage equal to the result of your Fear Die on this attack.
  • Corpse Thorn: The target gains disadvantage on reaction rolls until the end of the scene.

Adder's Blessing

You are immune to poisons and other toxins.

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