The Priest channels divine power into moments of transformation, shaping the battlefield through healing, revelation, and unwavering spiritual authority. Whether calling down radiant miracles, foretelling fate before it unfolds, or singing the final lament that binds life and death together, the Priest stands at the center of belief made manifest. Built around the Grace and Splendor Domains, the Priest excels at empowering allies, restoring strength, and influencing the flow of events through sacred intervention.
- Heart of Daggers
- Adventure Modules, Class Options
- Priest Class
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Reviews
I've always disliked 'clerics' in tRPGs because of the d20 insistence of tying them to 'gods' that are present in the world - making them no longer based on faith and religion, but instead powers granted by fealty. This Priest leaves all of that out. If that's the lore of your setting you can do it, but it's not baked into the mechanics, so you can have a Priest that actually feels like their magic comes from faith rather than oaths of fealty. So right out the gate it's lore neutral and so something I wanted to use. Now on to the class mechanics. They work. The first question I pondered was whether or not this would feel like the 'mandatory healer'. So does it outshine Druid, Wizard, or Seraph at healing? Not fully. But it's very close. Splendor is the healing domain. Wizard gets Splendor, and Druid heals through a subclass - so they're more the 'off-healers'. Seraph is our real test because it gets both Splendor and a healing Hope feature. Here we have a 2 hope feature that matches that 5 hope feature. But note how it's tied to a trigger. It will outshine Seraph unless you remember that. I think from here it becomes a very close balance test between Priest and Seraph over balance of their abilities and I'm not sure who comes out on top. To me that means it balanced. I really like the three subclasses each having very distinct styles and the kinds of features that will really change how you play each. The hope feature is a little confusing. "Until the end of your next action" seems odd phrasing on a 'clear stress' ability. But keep in mind if an ally takes stress AFTER you have used this ability, but before you finish your next action - they can then make use of it. That's clever wording that will encourage teamwork. Overall this class took me from "my setting has no priests" to "how do I convince a player to run one of these in game?" and wondering how I will sneak one past my next GM. :)


