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Tales from the Tabletop

Chapo the Dog
Chapo the Dog

I'm going to be GM-ing my first Daggerheart one-shot this weekend. There are two things I know about myself:

  1. I'm going to want to talk about this experience, and

  2. I am very long-winded.

Rather than give the nice folks in the Discord a novel to read, I figured I'd start this forum topic. I'll be posting when I have time but, in the meantime, I want to leave it open for others to post about their Daggerheart games. Whether GM or players, share with us your Tales from the Tabletop so we can all bask in the epic stories.

Replies

4
Eris
1 month ago

What's the theme of your game? Are you using an existing campaign frame, or homebrewing one?

As for myself, I'm going through the Pathfinder 1e adventure path Rise of the Runelords for a couple players to get used to the swing of it in play. I only have adversaries statted out for the first chapter of the campaign though, and need to practice with environments.

Chapo the Dog
1 month ago

I'm going to attempt to run a homebrew adventure that I wrote. It's available for free if you're interested in checking it out:

https://heartofdaggers.com/adventure/intro-one-shot/

It's definitely very Witherwild-inspired but designed to (hopefully) last 1 or 2 sessions.

To be honest, this weekend is a birthday get-together for me and I have a 3-month-old so I doubt there will be a lot of actual playing. Most likely scenario is everyone will make characters and maybe do the opening scene in the tavern before we have to call it.

How are you finding adapting RotR? Is it difficult to create environments from source material where those aren't really a thing?

Eris
1 month ago

Adapting Adversaries has been easy, but I'm still getting used to making Environments in general, so I have had some difficulty in crafting them out of the existing RotR material, BUT if we make it to chapter 2, there's a house with a lot of haunts and stuff in it, so that should dovetail nicely into Environment mechanics.

Chapo the Dog
1 month ago

Just ran the session and had a blast!! We didn't finish the adventure, by any means, but we got further than I thought we would. Everyone made characters, asked each other their connection questions, got their mission from the Healer, and got into the first battle. We had to call it before the first battle was wrapped up but still had a great time.

I did not expect how great the connection questions would be! Everyone's characters got more fleshed out and there were some really great moments. One of my players (playing a Clank Bard) asked another player (playing a Ribbet Ranger) "how did you know we were going to be friends?" He though about it for a second and answered "when I saw all the mosquitos were attracted to your lights." That got a hard laugh.

I also love how Daggerheart sort of deputizes the players to co-GM with you. I had a scene where the players were meeting a rival party before heading into the corrupted forest. I wanted to include an NPC that one of my characters made in his backstory but he told me "If that were him, I would definitely try to kill him here and now, so maybe he's not with the group right now?" I thought that was great! We're creating the story together and rather than derail the whole thing with a personal fight (which should have happened at a big climactic moment), we redirected. I just said, "you see a shadowy figure in the corner but you can't make out who it is. When you go to take a closer look, all you see is a coat rack."

I'm lucky to have a group that is made up of not only great players, but great GMs, so any time I passed the narrative torch to them, they took it with gusto! I had them create the Healer, describe the local pub, name NPCs, detail the sights, sounds, and smells of the corrupted woods, and each time there was no awkwardness or hesitancy. They just threw out ideas and we rolled with it!

And, holy shit, minions!! Minions are the best thing ever! I went and changed some enemies from the first encounter from a horde to minions and I'm sooo glad I did. It was so awesome to watch the warrior take out 8 enemies in one move (whirlwind).

The background questions are great too. One of my players, playing a sorcerer, revealed to me that his "deep fear" was ducks, because they have weird teeth. I saw that and immediately thought "my acid burrower from the first encounter is now a giant acid-spitting duck." Revealing that in the first battle was amazing and his character immediately ran away. Great moment.

Anyway, I had such a great time and I think everyone else did too. We'll definitely try to pick it up again if we're all able to carve out some time.

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