Npc
Zeskra the Prestine
Drakonis
View
Zeskra the Prestine is not a name whispered lightly. A Black Dragonborn with scales as dark as night, his reputation as a crime lord precedes him, instilling fear and grudging respect in equal measure. He possesses a calculating mind and an uncanny ability to manipulate others to his will. Those who find themselves indebted to Zeskra quickly learn the weight of their obligations, for he holds their freedom in his iron grip. The players, bound by a slavery debt, find themselves entangled in his web, forced to carry out his bidding to earn back their lives.
Npc
Talanath the Elven Warrior
View
Talanath Drunagh is an elven warrior who has retreated into the far end of the cavern to protect what's left of his enclave. He is looking after two members of the enclave; Amara Silverwing and Jake Osfoot, a gnome boy whose parents were killed by Troglodytes.Amara is an elven woman who was sheltered along with a young gnome boy; hidden away in a battered tent away from dangers. Talanath was their guardian.;their last defender.
Npc
Darrell Paleflow
Infernis
View
Darrel was a short misguided Infernis who is prone to whimsical and chaotic behavior mostly to the chagrin of his companions. Darrell traveled with his friends until meeting his fate at the hands of a giant octopus in the Kraken Delve.
Jake is a young gnomish boy who lost his parents after they had traveled to a cavern that was to be their home. Upon arriving at the cavern it was soon discovered that the cave was also home to a race of underground lizard-like creatures known as Troglodytes. The creature quickly killed most of the survivors including Jake's parents. Jake was then protected by an Elven woman named Amara and an Elven warrior named Talanath.
Npc
Darkgate Enclave Guards
various
View
The guards of Darkgate are a mysterious bunch. Not much is known as to whether they serve out of loyalty to Zeskra or a higher allegiance to the creators of Darkgate itself. The Darkgate was not always owned and operated by Zeskra and the rumours say that Zeskra is simply a custodian or rather a " manager" of the Gate community. Regardless, the Darkgate Guardsmen are skilled and not to be trifled with.
Npc
Bakaris the Bold
Human
View
A young man trying to outrun his past. He is a warrior at heart and trying to start a resistance against the rule of Zeskra the Prestine in the Darkgate Enclave. Since the overthrowing of Zeskra the Prestine , Bakaris has now assumed contro, of ythe newly formed " Lightgate Enclave" and rules with a kind and even hand.
Npc
Zobo; Hero of Vogler
Elf
View
Zobo is a forgotten hero. An elven rogue who fought during the war of the lance alongside others who foiled the plans of Lord Soth and other dark forces. He retired from adventuring and faded into obscurity and legend after the war. He has most recently been spotted in the deepest parts of the Kendermoore but none who saw him were able to confirm that he was indeed the legendary hero...
Npc
Kristoph Waystorm
Human
View
Kristoff is the father of Reginald and together they are members of the Oakhaven surivor enclave. While in his senior years Kristoph still has the fire of an explorer and adventurer. His son provides most of the muscle and grit while Kristoph is the wisdom and experience. Recently the duo traveled to the port town of Flotsam to find supplies...
Npc
Reginald Waystorm
Human
View
Reginald is a middle aged man who like his father is a survivor living in a post humanity world. Living within the Oakhaven enclave that has notched out a village in the Kendermoor, Reginald often embarls on expeditions with his father to gather supplies and recover artifacts from the past to help survive. Teir most recent expedition took place in the northern port town " Flotsam"
Npc
Kael, 'The Mountain'
Human
View
A former comrade of White Wolf that fought alongside him during the Northern Mountain Wars-a veteran who covered his back more times than he can count.
is a figure who immediately commands your attention. He is a immensely muscled human, with a deep, permanent tan and the easy confidence of a man who has faced a hundred battles and won ninety-nine of them. He wears simple, high-quality, practical leather armor that shows no scuff marks, and a magnificent, intricately balanced, great-axe is never far from his hands.
Npc
Kithra Moonbeam
Katari
View
A mysterious Katari in the Azure Anchor. Her motives and principles are unknown.
Npc
Brekka Stonehelm
Dwarf
View
A strong and fierce Dwarven woman who leads with a brash attitude but has a soft core when you get to know her. She is quick to judge but even quicker to stand by your side. Her skills with a blade are only rivaled by her seamanship.
Location
Darkgate Enclave
View
The Darkgate Enclave is a sprawling community residing within a vast, abandoned Dwarf mine. This subterranean settlement is ruled by Zeskra the Prestine, a cunning criminal overlord. While many within the Enclave are criminals themselves, others strive to carve out a legitimate life amidst the oppressive environment, constantly living under the shadow of Zeskra and his enforcers.
Location
The Azure Anchor
View
The Azure Anchor is not merely a town; it is a testament to resilience and a critical artery of commerce on the volatile Courrain Ocean. Positioned just beyond the densest, most treacherous red-silt currents of the Blood Sea, this perpetually floating city serves as the only truly neutral hub in the region. It is a necessary, precarious sanctuary for legitimate trade, smugglers, and those seeking respite from the lawless Blood Sea Isles.
The Blood Sea of Istar, located in eastern Ansalon, is a dangerous, blood-red body of water formed during the Cataclysm when the gods destroyed the city of Istar. It features a permanent, deadly central whirlpool known as the Heart of Darkness and is bordered by the Blood Sea Isles
Location
The Ruby Exchange
View
The heart of commerce and the central market plaza in the Azure Anchor. All trade is heavily taxed by the self-appointed 'Council of Stability' to fund the town's maintenance. It is the primary place to hire crews, buy exotic goods from the Blood Sea Isles (including stolen Istar relics), and arrange illicit passages .
Location
The Dargonesti Embassy
View
A striking cluster of elegant, wave-like buildings made of polished black stone and bioluminescent coral. It houses the deep-sea elves' diplomatic and intelligence presence. It acts as a necessary safe haven slavers and maintains strict, often cold, neutrality, dealing primarily in information, refined goods, and salvaged treasures from the deeper ruins.
Faction
Dargonesti Elves
Cautious of surface dwellers • A fierce defense of the waters of Istar and beyond. Motivations vary but always willing to cooperate with others if they honor their stated intentions.
View
Dargonesti Elves are one of the two primary types of sea elves that are also known as the deep elves. Like their cousins the Dimernesti Elves, they originally hail from the land elves, but were altered by the Graygem and leapt into the depths of the seas in the early ages of Krynn. The Dargonesti are known to be a particularly proud and haughty folk, with an attitude that is rather akin to the Silvanesti. The deep elves are led by the Speaker of the Moon, who traditionally ruled from the ancient kingdom of Watermere.
The average male Dargonesti elf stands at seven feet tall, whilst females normally stand at six feet in height. Considerably taller than their elven cousins on land, they are slightly bulkier than their land cousins, however they are still more agile and slender than the typical human. The Dargonesti bear dark blue skin that is compared to the deep blue of the ocean, and have long webbed hands and feet that allow them to glide through the water. Dargonesti can breathe air easily enough, however they also possess small-feathered gill slits below each ear that allows them to breathe underwater with ease. Hair color for Dargonesti elves ranges from dark green to pale gold, and a few rare deep elves have been known to have black or silver hair. The deep elves have large eyes with small pupils that range in color from blue-green to deep indigo, and a small few sometimes have either yellow or black pupils. Dargonesti elves are considered adults when they reach 40 years of age, and the average Dargonesti can live up to 1000 years of age.
In the depths of the ocean, Dargonesti wear very little, usually only bits of seaweed or the occasional bit of clothing crafted from sea plants. Above the waves, they tend to wear cloaks or robes that hide their blue skin from the eyes of strangers.